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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = Enigma NDS
|title=Enigma NDS
| image       = [[File:Enigmads.jpg|300px]]
|image=enigmands.png
| type       = Other
|description=Enigma machine simulator.
| version     = 1.0
|author=mincemeatteam
| licence    = Mixed
|lastupdated=2011/07/01
| author      = mincemeatteam
|type=Other Apps
| website     = http://mincemeatteam.eshost.es/enigma.php
|version=1.0
| download    = Media:Enigma10nds.zip
|license=Mixed
| source      =
|download=https://dlhb.gamebrew.org/dshomebrew/enigmands.7z
}}  
|website=http://mincemeatteam.eshost.es/enigma.php
}}
EnigmaNDS is a simulator of the Enigma machine.


EnigmaNDS is a Enigma machine simulator playful and educational purposes.
It was a contest entry to the Scenery Beta 2011 (NDS Applications, 3rd place).


Implements the algorithm required to simulate the three-rotor Enigma machine, and can select from five possible addition to the functions of steckers.
==User guide==
The Enigma machine was used by the Germans to encrypt their communications during the 2nd World War. It was a machine based on rotary substitution encryption.


It was participate in the [https://nds.scenebeta.com/noticia/enigmands Scenery Beta 2011].
EnigmaNDS simulates the original version of the Enigma, which operated with 3 rotors selected from 5 possibilities. It allows you to configure the rotor position and number, and also simulates the function of the steckers (a front panel that allowed for a preliminary permutation before encryption).  


==User guide==
Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers). If later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.  
The Enigma machine is the machine used by the Germans to encrypt their communications in the 2nd World War. It was a transposition cipher machine by rotating.  


EnigmaNDS simulates the original version of the Enigma, which worked with 3 rotors, selected from among 5 possible ones, it allows setting the position and number of the rotor, and we also simulated the function of the steckers (a front panel that allowed to perform a previous permutation to encryption).
That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.


Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers) and if later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.  
==Controls==
Operate with Stylus.


That is, if "HELLO" is encrypted, the machine encrypts it as "OIIQ". If you put the rotors back in the position for the encrypted code "OIIQ", the screen would appear the decrypted text: "HELLO".
==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/enigmands2.png
https://dlhb.gamebrew.org/dshomebrew/enigmands3.png


==Controls==
==External links==
Uses Stylus.
* Author's website - http://mincemeatteam.eshost.es/enigma.php
* SceneBeta - https://nds.scenebeta.com/noticia/enigmands


<br>
[[Category:Other Applications on DS]]
[[Category:DS homebrew applications]]
[[Category:Scenery Beta 2011]]
[[Category:Other DS applications]]

Latest revision as of 11:28, 4 June 2024

Enigma NDS
Enigmands.png
General
Authormincemeatteam
TypeOther Apps
Version1.0
LicenseMixed
Last Updated2011/07/01
Links
Download
Website

EnigmaNDS is a simulator of the Enigma machine.

It was a contest entry to the Scenery Beta 2011 (NDS Applications, 3rd place).

User guide

The Enigma machine was used by the Germans to encrypt their communications during the 2nd World War. It was a machine based on rotary substitution encryption.

EnigmaNDS simulates the original version of the Enigma, which operated with 3 rotors selected from 5 possibilities. It allows you to configure the rotor position and number, and also simulates the function of the steckers (a front panel that allowed for a preliminary permutation before encryption).

Theoretically the application can encrypt text with a key (rotors, initial position of the rotors and configuration of the steckers). If later, the text shown above, the ciphertext is re-encrypted with the same key, you get the original text.

That is, if HELLO is encrypted, the machine encrypts it as OIIQ. If you put the rotors back in the position for the encrypted code OIIQ, the screen would appear the decrypted text: HELLO.

Controls

Operate with Stylus.

Screenshots

enigmands2.pngenigmands3.png

External links

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