You do not have permission to edit this page, for the following reason:
Free text:
Super Haxagon, formerly named Super Hexaspire, is a cross platform, open source [http://superhexagon.com Super Hexagon] clone for the Nintendo 3DS, Nintendo Switch, Windows, Linux, and the [https://education.ti.com/en/products/calculators/graphing-calculators/ti-nspire-cx-cas TI-Nspire] (yes, the calculator). It is developed in C++ and uses no additional libraries for the core logic, making it easy (in theory) to port to new platforms. It also has a GUI based level editor called [https://github.com/RedTopper/Haxa-Editor Haxa Editor]. ==Features== * Cross Platform. * Widescreen support. * High Refresh Rate support. * Custom Levels. * OGG decoder for BGM. * High Score Saving. ==Installation== Available in 3DSX and CIA formats. * CIA - Install the .cia with the CIA manager of your choice. * 3DSX - Use the .3dsx provided with the Homebrew Launcher. Additionally, feel free to check out the level editor at [https://github.com/RedInquisitive/Haxa-Editor Haxa-Editor]. There's a wiki that documents how to use it. External levels are supported by dropping the levels.haxagon in sdmc:/3ds/data/haxagon/. They'll load on the home menu after the builtin levels. '''Note:''' You must dump your [[DSP1 3DS|DSP firmware]] to hear the music. ==User guide== Super Hexagon is a fast-paced twitch game in which you control a triangle on a hexagonal grid in the center while walls come from the edges of the screen. The controls are simple: you must pivot the triangle to the opening in order to survive. ==Screenshots== https://dlhb.gamebrew.org/3dshomebrews/superhaxagon3.png https://dlhb.gamebrew.org/3dshomebrews/superhaxagon4.png ==Changelog== '''v3.9.1''' * nspire: There are now at least two buttons to perform all basic actions, in case one of your keys is sticky. * sdl2 and sfml: Drivers and downloads have been renamed to better show what back-end the driver is using. * all: Downloads now have a README.md that gives offline instructions on how to set up your platform, as well as a link back to this repo. * all: Downloads now have a vX.X.X.txt file that includes some metadata for the release, like which commit hash the download came from, version information, how it was built, and the time it was built. '''v3.9.0''' * macos: new platform! ** GitHub Actions will now build a macOS (M1) bundle automatically for new PRs going forward! ** Intel-based macOS devices should still build, but there is no automated builds at this time. ** Thanks [https://github.com/adc-ax @adc-ax] for helping out with macOS bugs! ** (macOS support was previously added by [https://github.com/mathieudel @mathieudel], but unfortunately I did not maintain it.) * steamdeck: new platform! ** The SDL2 flatpak build will auto-detect SteamDeck and enter fullscreen. ** Switched to SDL2 for controller support in flatpak. ** Tested on hardware! ** (Technically you could install the flatpak on SteamDeck, but the experience wasn't very good.) * all: License change to GPLv3 (or later) for the core game. ** Drivers are dual licensed under GPLv3-or-later OR MIT. ** All downloads now include a copy of the license AND licenses for all dependencies. * all: Levels no longer speed up during "level ups" ** Instead, one big speedup happens at 60 seconds. ** Thanks [https://github.com/zaphod77 @zaphod77] (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/34 #34]) * all: LAST Major driver refactor, ALL platform specific files are now located in <code>driver</code> * all: All platforms now build with GitHub actions! '''v3.8.3''' * New features: ** 3ds, switch: For platforms that embed music into the ROM, you can add custom title music by placing a <code>title.ogg</code> next to your scores.db file. [https://github.com/RedTopper/Super-Haxagon/issues/35 #35] ** miyoo: This release uses the Ports folder instead of the Apps folder on OnionOS [https://github.com/RedTopper/Super-Haxagon/issues/39 #39] * Fixes: ** all: Pressing right no longer has priority over pressing left. Instead, the last direction to be pressed "wins". This makes switching directions faster and easier. [https://github.com/RedTopper/Super-Haxagon/issues/36 #36] '''v3.8.2''' * New features for this release: ** portmaster: new platform! *** Please use the "autoinstall" folder to install the zip manually from this repo. It is "Ready to Run" and contains all assets, including the romfs folder. *** For muOS: <code>/mnt/mmc/MUOS/PortMaster/autoinstall/</code> *** For Knulli: <code>/media/SHARE/system/.local/share/PortMaster/autoinstall/</code> *** For other CFWs, see the Portmaster documentation for your platform.. ** miyoo mini: new platform! *** Tested only on OnionOS. *** Install by placing SuperHaxagon folder into <code>/mnt/SDCARD/App/</code>, then place <code>romfs</code> folder in <code>/mnt/SDCARD/App/SuperHaxagon/romfs/</code> *** Pixelation filter applied to look extra retro (and totally not because I have to do software rasterization and rendering at full resolution would be too taxing for the CPU!). ** 3ds: fixed a bug that prevented the proper loading of stereo .WAV files. ** all: Replaced SFX with ones created by [https://github.com/TwistBit @TwistBit]! Thanks! (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/32 #32]). ** all: Pumped up the level beats (Fixes [https://github.com/RedTopper/Super-Haxagon/issues/31 #31]). ** all: Controls are shown on the title screen by pressing "back". ** all: Main menu has new "tilt" effects while selecting levels. ** all: New main menu music (I got tired of Werq). ** all: Tilt effects for levels 2-4. ** all: Zoom effects for levels 2-4. ** all: Platform now shown on the top of the title screen. '''v3.7.0''' *New features for this release: **all: New title menu before the level select. **all: Camera pans and color transitions between most states. **switch: You can now use "X" to rotate right, like the 3ds. *Under the hood features: **all: Drivers cleaned up to officially use "Pimpl". **all: Drivers no longer make excessive pointer de-references and instead direct calls to the Impl itself. **all: Drivers now have "Surface" classes that contain core rendering logic, split out from Platform. **all: Game uses new SurfaceGame class, which implements software matrix transforms. **all: Code cleanup, where applicable. ==Credits== Thanks everyone for: * The toolchain by [https://github.com/devkitPro devkitPro]. * The 3DS 2D engine by fincs at [https://github.com/devkitPro/citro2d devkitPro/citro2D]. * The CTR User library by Smea at [https://github.com/devkitPro/libctru devkitPro/libctru]. * The Switch User library by Switchbrew at [https://github.com/switchbrew/libnx switchbrew/libnx]. * The font Bump IT UP by aaronamar at [http://fontstruct.com/fontstructions/show/155156/bump_it_up fontstruct.com]. * Steveice10 for the build tools at [https://github.com/Steveice10/buildtools Steveice10/buildtools]. * Sean T. Barrett for OGG decoding at [https://github.com/nothings/stb nothings/stb]. * The SFML developers for, well, [https://www.sfml-dev.org/ SFML]. * Audio from Open Hexagon at [https://github.com/SuperV1234/SSVOpenHexagon SuperV1234/SSVOpenHexagon]. * ...and Kevin MacLeod for more music at [http://incompetech.com/ incompetech.com]. * and all of the people on the [https://github.com/RedTopper/Super-Haxagon/graphs/contributors contributors page]. Music Attribution: * [https://incompetech.filmmusic.io/song/4616-werq Werq] by Kevin MacLeod (http://creativecommons.org/licenses/by/4.0 License). * [https://incompetech.filmmusic.io/song/5715-screen-saver Screen Saver] by Kevin MacLeod [http://creativecommons.org/licenses/by/4.0 License]. * [https://github.com/SuperV1234/SSVOpenHexagonAssets Open Hexagon]: ** Call Me Katla, Baby by Dunderpatrullen. ** Captain Cool by Bossfight. ** Commando Steve by Bossfight. ** Dr. Finkelfracken's Cure by Bossfight. ** Jack Russel by Bossfight. ** The Maze Of Mayonnaise by Bossfight. Super-Haxagon Timeline: * 2021: TI-Nspire release * 2020: Nintendo Switch release * 2020: Windows and Linux release * 2020: 3DS version 3 (Complete Rewrite) * 2017: 3DS version 2 (Complete Rewrite) * 2016: 3DS version 1 * 2013: TI-Nspire version Alpha ==External links== * GitHub - https://github.com/RedTopper/Super-Haxagon * GBAtemp - https://gbatemp.net/threads/release-super-haxagon-3-0.571175 * GBAtemp - https://gbatemp.net/threads/release-super-haxagon.455778 * Reddit - https://www.reddit.com/r/3dshacks/comments/i2zxjp/super_haxagon_30_a_super_hexagon_clone * Reddit - https://www.reddit.com/r/3dshacks/comments/5m2eiz/release_super_haxagon_a_super_hexagon_clone_for
Advertising: