GBA Emulator Compilation Build Scripts

From GameBrew
GBA Emulator Compilation Build Scripts
Gbaemucompilationbuilders.png
General
Authorpatters
TypeBuild Tools and Hacks
Version2023
LicenseMixed
Last Updated2023/06/09
Links
Download
Website
Source

Python 3 scripts to build emulator + ROM compilations for various Gameboy Advance emulators. Cross-platform alternatives to the original 32bit Windows-only tools.

The scripts combine emulator binaries with game ROMs and their necessary metadata to generate .gba executables that can be run on the Gameboy Advance. They are compatible with most modern platforms, helping to preserve these technical marvels.

Features

  • All scripts:
    • Drag and drop ROMs for easy addition.
    • Create blank SRAM save files.
    • Create GSS patch files for EZ-Flash IV firmware 2.x (to force 64KB SRAM saves).
    • Patch file data embedded in the script (no external dependency).
  • Some scripts:
    • Splash screen support.
    • Auto-detection of ROM types, regions, and PAL timings.
    • Boot-to-BIOS support.
    • Mark small ROMs for link transfer (<192KB).
    • Specialized features for MSXAdvance, PCEAdvance, Goomba, PocketNES, SNESAdvance, Snezziboy, HVCA, and ZXAdvance.

User guide

Supported emulators

Emulator Target System Author(s) 1st Release Release page
PocketNES Nintendo NES Loopy, later FluBBa, Dwedit Jan 2001? Link
ZXAdvance Sinclair ZX Spectrum 48K TheHiVE May 2001 Link
PCEAdvance NEC PC Engine / Super CD-ROM FluBBa Apr 2003 Link
Goomba Nintendo Gameboy FluBBa Oct 2003 Link
HVCA Nintendo NES / Famicom Disk System outside-agb? Sep 2004 Link
Wasabi Watara Supervision FluBBa Nov 2004 Link
SNESAdvance Nintendo SNES Loopy, FluBBa Feb 2005 Link
SMSAdvance SEGA Master System / Game Gear / SG-1000 FluBBa Jul 2005 Link
Cologne ColecoVision FluBBa Jan 2006 Link
Goomba Color A Goomba fork to add Gameboy Color FluBBa, Dwedit Jan 2006 Link
MSXAdvance MSX-1 (version 0.2 is most compatible) FluBBa Mar 2006 Link
Snezziboy Nintendo SNES bubble2k May 2006 Link
NGPGBA SNK Neo Geo Pocket / Pocket Color Flubba Jul 2008 Link
Jagoomba An enhanced Goomba Color fork FluBBa, Dwedit, Jaga + various Nov 2021 Link

Usage

git clone https://github.com/patters-syno/gba-emu-compilation-builders

You can drag and drop multiple file selections onto the shell window in which you are preparing the command line. Most options are not needed since they have sensible defaults. This makes these scripts well suited for building large compilations very easily. Usually the shell will alphabetically sort multiple file selections.

Each script has help information accessible via the -h command line option. For example:

usage: pocketnes_compile.py [-h] [-s SPLASHSCREEN] [-e EMUBINARY]
                            [-db DATABASE] [-dbn] [-m] [-c] [-o OUTPUTFILE]
                            [-sav] [-pat]
                            romfile [romfile ...]

This script will assemble the PocketNES emulator and NES ROMs into a Gameboy
Advance ROM image. It is recommended to type the script name, then drag and
drop multiple ROM files onto the shell window, then add any additional
arguments as needed.

positional arguments:
  romfile          .nes ROM image to add to compilation. Drag and drop
                   multiple files onto your shell window.

optional arguments:
  -h, --help       show this help message and exit
  -s SPLASHSCREEN  76800 byte raw 240x160 15bit splashscreen image
  -e EMUBINARY     PocketNES binary, defaults to pocketnes.gba
  -db DATABASE     PocketNES Menu Maker Database file which stores optimal
                   flags and sprite follow settings for many games, defaults
                   to pnesmmw.mdb
  -dbn             use game titles from PocketNES Menu Maker database
  -m               mark small ROMs suitable for link transfer
  -c               clean brackets from ROM titles
  -o OUTPUTFILE    compilation output filename, defaults to pocketnes-
                   compilation.gba
  -sav             for EZ-Flash IV firmware 1.x - create a blank 64KB .sav
                   file for the compilation, store in the SAVER folder, not
                   needed for firmware 2.x which creates its own blank saves
  -pat             for EZ-Flash IV firmware 2.x - create a .pat file for the
                   compilation to force 64KB SRAM saves, store in the PATCH
                   folder

coded by patters in 2022

Please check the README for usage tips.

External links

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