ZGloom-Vita
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| ZGloom Vita | |
|---|---|
| General | |
| Author | JetStreamSham, andiweli |
| Type | Shooter |
| Version | 3.0 |
| License | Mixed |
| Last Updated | 2025/11/04 |
| Links | |
| Download | |
| Website | |
| Source | |
A port of ZGloom for the PlayStation Vita. ZGloom is a re-implementation of Amiga FPS Gloom, including support for Zombie Massacre.
Gloom was a 1995 Doom-clone from Black Magic Software for Commodore Amiga. It had very messy and meaty graphics and needed a very powerful Amiga computer back then. It had several official successors like Gloom Deluxe/Ultimate Gloom (a graphical enhanced Gloom), Gloom 3 and Zombie Massacre.
Installation
Gloom was made freely available by its developers here.
For the other official games using the Black Magic Gloom-engine like Gloom 3 or Zombie Massacre you can load them for free on Aminet. Otherwise you can take the original game files from your game installation.
To play on PS Vita install the VPK, download the .zip of the game(s) you want to play, extract them somewhere to your harddrive and copy only the folders (depending on the game) to the following locations on vita:
- ux0:/data/zgloom/gloom
- ux0:/data/zgloom/deluxe
- ux0:/data/zgloom/gloom3
- ux0:/data/zgloom/massacre
ZGloom supports in-game music using any module that XMP can play. Put the mods in the sfxs folder and add "song_blitz.mod" or whatever the module name is to the script. Multiple song_ commands are allowed, allowing per-level music.
Screenshots
Changelog
v3.0
- Optimized and fixed renderer.
- FPS 50 / 30 Option (both at stable framerate).
- Blood is now covered by walls if the enemy is beside a walls.
- Fixed a bug where, when moving sideways, the muzzle flash didn't come from the weapon but from the side.
- Menunavigation now loops with DPAD, also added Circle=go back, Square=Value lower, Cross=Value up.
- Toolchain-finetuning for smaller .VPK and slightly better performance.
- Atmospheric Vignette/ Film-grain/ Scanlines overlay (options).
- Unified config.txt with new default-values for all settings.
- SDL_mixer and libxmp-Player set to 44kHz (before 22kHz).
- Menu items and description optimized.
- All compilation warnings eliminated.
- Cleaned up non-used dependencies.
v2.61
- Fixed the Vignette, now it works correct.
v2.6
- Render Optimizing.
- Optimized Firerate (now looks more real).
- New FPS 50 / 30 Option (both at stable framerate).
- Cheat mode "Photon weapon at start" now more robust.
- Present path centralized via RendererHooks::beginFrame() / endFramePresent() (no duplicate present elements outside the hooks).
- Streaming texture bridge (Stub) prepared (renderer_sdlbridge.*).
- Menunavigation now loops with DPAD, also added Circle=go back, Square=Value lower, Cross=Value up.
- Menu items and description optimized.
v2.5
- Fixed a bug where, when moving sideways, the muzzle flash didn't come from the weapon but from the side. Now it's almost perfect.
v2.4
- All compilation warnings eliminated.
- Sound Init/Quit fix soundhandler.cpp.
- Added filter atmospheric vignette overlay (options).
- Added filter scanlines (options).
- Added filter filmgrain (options).
- All options are saved now!
v2.3
- Updated toolchain-compiler (slightly smaller .VPK and more efficient).
- Changed SDL Audio mixing from 22Khz to 44Khz.
- Updated some menu items.
v2.2 (by andiweli)
- Performance Boost - Frames now are around 45-60 FPS instead the previous 15-20 FPS.
- Fixed some bugs and made the gameplay a bit smoother.
- More fixes to come!
v2.1.1
- This updated includes all the fixes and features since 1.0.2.
- Fixed many bugs.
- Generic game icon.
- Loading screen.
- Livearea support for the other three Gloom-engine games (Gloom Deluxe, Gloom 3 and Zombie Massacre).
- Cheatmode selector for the game (it's really difficulty sometimes).
- Added the original manual.
v1.0.2
- Config saves now.
- Config remapping menu doesn't exit immediately.
- Right stick rotation fixed.
v1.0.0 (by JetStreamSham)
- Initial release.