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SDCafiine Plugin Wii U

From GameBrew
SDCafiine WUPS
General
AuthorMaschell
TypePlugins
Version0.1.6
LicenseMixed
Last Updated2026/04/19
Links
Download
Website
Source

With SDCaffine you can load custom content from an external source (SD) and thus use game mod on the Wii U.

In action, every time a file is accessed on the Wii U, SDCafiine examines whether a modified version of that file is available on the SD card. If it finds a modified counterpart, it redirects the file operations to utilize this version.

Features

  • On the fly file replacing of game files.
  • Support for replacing files from downloadable content.
  • Supports loading files from SD.
  • Support for multiple modpacks for as single game.

Installation

Download the latest release.

Copy sdcafiine.wps into sd:/wiiu/environments/aroma/plugins.

User guide

Configuration

Configure the plugin through the menu (L+D-Pad Down+Minus). Available options include:

  • Settings:
    • Enable SDCafiine:
      • Globally enables or disables SDCafiine. Restart the game to apply changes.
  • Advanced Settings:
    • Auto apply the modpack if only one exists:
      • Skips modpack selection if only one is available. Press X during "Preparing modpack" to launch the game without mods.
    • Skip "Preparing modpack..." screen:
      • Skips the "Preparing modpack..." screen during auto boot into a single modpack. Disable to run the game without mods.

Installing mods

Copy the files to the SD card, the structure is as follows (with "root:/" corresponding to the SD card root):

root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/ <-- for game files, maps to /vol/content/  
root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/aoc/ <-- for DLC files, maps to /vol/aoc/  

Replace:

  • [TITLEID] with the game's TitleID (e.g., SSBU: "0005000010145000").
  • [MODPACK] with the modpack's name.

Example path for the EUR version of Super Smash Bros for Wii U:

root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/  
root:/wiiu/sdcafiine/0005000010145000/SpecialChars/aoc/  

To replace the file /vol/content/movie/intro.mp4:

root:/wiiu/sdcafiine/0005000010145000/SpecialChars/content/movie/intro.mp4  

Managing multiple mod packs

SDCafiine supports multiple mods for a single game on the same SD card. Each modpack has its own subdirectory:

sd:/wiiu/sdcafiine/0005000010145000/ModPack1/content/  
sd:/wiiu/sdcafiine/0005000010145000/ModPack2/content/  

Hiding files via SDCafiine

If you want a game to stop using a certain file without getting rid of it permanently, you can hide it using SDCafiine. Instead of removing the file, you create an empty file with with the prefix .deleted_. This tells SDCafiine to keep the file hidden from the game. For example, to "delete" /vol/content/assets/tree.bin:

root:/wiiu/sdcafiine/[TITLEID]/[MODPACK]/content/assets/.deleted_tree.bin  

Screenshots

sdcaffinewupswiiu2.png sdcaffinewupswiiu3.png sdcaffinewupswiiu4.png

Changelog

v0.1.6 2026/04/19

  • Bump version, update logging, update Dockerfile by @Maschell in #47.

v0.1.5 2024/05/09

v0.1.4 2024/05/06

  • Support for WUPS 0.8.1.

v0.1.3 2023/07/22

  • Compile with latest wut, devkitPPC and wups version.
  • Full Changelog: v0.1.2...v0.1.3.

v0.1.2 2022/10/11

Release notes.

External links

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