Leo's Fortune Vita
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| Leo's Fortune Vita | |
|---|---|
| General | |
| Author | stoicpingu |
| Type | Platform |
| Version | 1.0 |
| License | MIT License |
| Last Updated | 2026/05/06 |
| Links | |
| Download | |
| Website | |
| Source | |
Loader of the Leo's Fortune Android release that allows to run it on the PS Vita.
Installation
Requirements
- libshacccg.suprx
- kubridge.skprx
- Android game files
Instructions
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyur0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ur0:tai/kubridge.skprx ur0:tai/fd_fix.skprx
- Note: Do not install
fd_fix.skprxif you are using the rePatch plugin. - Make sure you have
libshacccg.suprxin theur0:/data/folder on your console. If you don't, follow this guide to extract it. - Legally obtain your copy of Leo's Fortune for Android. You will need both the
.apkand the matching expansion file (main.<ver>.<package>.obb). The loader is built against version 1.0.5 - that is the last release that ships an ARMv7 binary. Newer versions on the Play Store are 64-bit only and will not work. - Open the
.apkwith any zip explorer (such as 7-Zip) and copy the following files intoux0:data/leosfortune/:lib/armeabi-v7a/libLeos_fortune.so>ux0:data/leosfortune/libLeos_fortune.soassets/pak0.pak.jet>ux0:data/leosfortune/pak0.pak.jet
- Copy the OBB expansion file and rename it to
main.obb:main.<version>.<package>.obb>ux0:data/leosfortune/main.obb
- Install
leosfortune.vpkfrom the Releases.
The final layout under ux0:data/leosfortune/ should look like this:
ux0:data/leosfortune/ ├── libLeos_fortune.so ├── pak0.pak.jet └── main.obb
Getting the ARMv7 Build (v1.0.5)
The Play Store will normally serve the 64-bit-only build, which the Vita loader cannot run. Aurora Store's device-spoofing feature can be used to force-download the older ARMv7 build.
You will need:
- An Android device (phone, tablet, or emulator).
- The Aurora Store APK, or the F-Droid client which can install Aurora Store.
Steps:
- Purchase Leo's Fortune on the Google Play Store using your normal Google account.
- Install Aurora Store onto your Android device.
- Launch Aurora Store, accept the recommended settings, and log in using the same Google Account used to buy the game.
- Open the side menu in Aurora Store and select Spoof Manager. Pick an ARMv7 device from the list (the Realme 5 Pro profile works well).
- Log out of your Google Account in Aurora Store, then log back in so the spoof takes effect.
- Search for "Leo's Fortune" in Aurora Store and install it. Because an ARMv7 device was spoofed, Google will serve version 1.0.5 with the 32-bit
libLeos_fortune.so. - Install an APK extractor to pull both the
.apkand the matching OBB from your device. - Rename the
.apkextension to.zip, open it, and extractlib/armeabi-v7a/libLeos_fortune.soandassets/pak0.pak.jet. - Copy those two files plus the OBB (renamed to
main.obb) to your Vita as described above.
Optional: Customize Language
Leo's Fortune normally follows the Vita's system language. To force a specific locale, place a one-line text file at ux0:data/leosfortune/language.txt containing one of:
en_US ja_JP de_DE es_ES fr_FR it_IT ko_KR pt_BR ru_RU zh_CN zh_TW
The short form (e.g. fr, de, ja) also works. Delete the file to fall back to the system language.
Optional: Customize Controls
You can rebind any Vita button by placing a controls.txt file at ux0:data/leosfortune/controls.txt.
Format:
# Comments start with # # vita_button = action cross = jump square = dive triangle = none circle = none l = none r = none start = pause select = pause
Vita buttons: up, down, left, right, cross, circle, square, triangle, l, r, start, select.
Actions:
| Action | Notes |
|---|---|
jump (alias a)
|
Android BUTTON_A — Leo's jump / confirm
|
dive (alias x)
|
Android BUTTON_X — Leo's dive
|
b, y, l1, r1
|
Other Android face / shoulder buttons (no in-game action, but can be hooked) |
start, back, menu
|
Standard Android system buttons |
up, down, left, right
|
D-pad keycodes — useful for mapping a face button to a direction |
pause
|
Opens the pause menu (calls nativeBackPressed directly)
|
none
|
Disables the button entirely |
Controls
Left Analog/D-Pad - Move Leo
Cross - Jump, Confirm
Square - Dive
Start/Select - Pause
Circle - Unused in-game (rebindable)
Triangle - Unused in-game (rebindable)
L/R - Unused in-game (rebindable)
The entire game (gameplay and menus) can be played with the Vita's front touch panel, exactly as on the original Android release.
Screenshots
Media
Leo's Fortune - Launch Trailer (Leo's Fortune)
Known issues
- Frame drops in some areas. The framerate dips from 60 to ~40 fps in a few "tunnel" sections.
- Do not tap "Login with Google" on the title screen - it will freeze the game. Online accounts and cloud saves are not wired up on the Vita port.
- Slow boot. Initial startup can take up to ~2 minutes.
- Original achievements not implemented.
Changelog
v1.0
- First Release.
Credits
- Andy "The FloW" Nguyen - original .so loader
- Rinnegatamante - VitaGL and reference ports
- Volodymyr Atamanenko - soloader-boilerplate
- GrapheneCt - PVR_PSP2, sfp2hfp, and pthread wrapper functions
- Rocroverss - vitasoguide
- codefl0w - play testing
- CatoTheYounger97 - Aurora Store ARMv7 download guide