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Hill Climb Racing Vita

From GameBrew
Hill Climb Racing Vita
General
AuthorMemoryHunter
TypeRacing
VersionBeta 2
LicenseMIT License
Last Updated2025/11/05
Links
Download
Website
Source

Port of the Android release of Hill Climb Racing for PS Vita.

Installation

Instructions:

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin.
  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, follow this guide to extract it.
  • Lwgally obtain your copy of Hill Climb Racing version 1.18.0 for Android in form of an .apk file.
  • Open the .apk with any zip explorer (like 7-Zip) and extract assets folder from the .apk into ux0:data/hcr. Also, extract libgame.so from lib/armeabi-v7a/ in the same directory.
  • Place the .apk< itself inside ux0:data/hcr and rename to base.apk.
  • Install hcr.vpk (from Releases).

Folder layout:

 └── hcr/
  ├── assets/
  ├── libgame.so
  └── base.apk

(Note: Remove ux0:data/hcr/gxp and ux0:data/shader_cache/HCR00000 folders when updating to the new version.)

Controls

L/R - Brake/Accelerate

Circle - Back

Screenshots

HillClimbRacingVita-01.png

HillClimbRacingVita-02.png

Known issues

  • Before the game jumps to the loading screen after launching it, or after finishing a play session, don't quit the game immediately.
    • Wait for around 3 seconds and then quit, otherwise your game may crash or your save data may be corrupted.
    • If you still happen to crash/corrupt your save file, there is a backup inside ux0:/data/hcr folder with the name SharedPreferences.bin.bak. Simply remove the .bak by renaming and the game should work again, but some progress may be lost.
  • When selecting levels or cars, wait until it responds, because it's loading things in the background.
  • There is a moment after lots of gameplay, that when you get to the death screen, the game will start lagging and you will have massive FPS drop. It is yet to be figured out why does this happen.
    • It is recommended to patiently wait until you can proceed to the selection menu, and restart the game.
    • Else, just restart the game in the middle of the laggy sequence, but progress will be lost.

See Issues for currently know problems.

Changelog

beta2

  • Fixes #2.
  • Before the start of the game, the savedata is backed up in the ux0:/data/hcr folder as SharedPreferences.bin.bak. If you happen to crash the game while a load/save happens, and then you try entering the game again but it crashes, delete the current SharedPreferences.bin file, copy over the .bak file and remove the .bak from the name.
  • New livearea assets.

beta1

  • First Release.

Credits

External links

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