DARIUSBURST SP Vita
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| DARIUSBURST SP Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Shooter |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2026/06/16 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
DARIUSBURST SP Vita is a wrapper/port of DARIUSBURST SP for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it is basically as if a minimalist Android environment is emulated in which the executable is run natively as it is.
The port has been tested with v.1.2.0 of the game.
Installation
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of DARIUSBURST SP legally for Android in form of an
.apkfile and an.obbfile. - Open the apk with your zip explorer and extract the file
libdariusburst.sofromlib/armeaby-v7afolder toux0:data/dariusburst. - Open the obb with your zip explorer and extract the files
dariusburst120.bnd,db_sp.acfandse.acbinsideux0:data/dariusburst.
Media
DARIUSBURST SECOND PROLOGUE Official Trailer (TaitoCorp)
</youtube>
Screenshots
Changelog
v.1.1
- Fixed a bug causing the game to eventually run out of texture handles, resulting in the screen being stuck on a random texture forever.
- Made so that the back button is mapped on Circle inside menus instead of Start.
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.