Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 03:00, 1 March 2026 by Hyatt (talk | contribs) (Created page with "{{Infobox Vita Homebrews |title=Chex Quest Vita |image=ChexQuestVita.png |description=Port of doomgeneric for PSVita. |author=DraxTube |lastupdated=2026/02/24 |type=Shooter |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/ChexQuestVita.7z |website=https://github.com/DraxTube/chexquest-vita |source=https://github.com/DraxTube/chexquest-vita |donation= }} {{#seo: |title=Vita Homebrew Games (Shooter) - GameBrew |title_mode=append |image=ChexQuestV...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Chex Quest Vita
General
AuthorDraxTube
TypeShooter
Version1.0
LicenseN/A
Last Updated2026/02/24
Links
Download
Website
Source

Chex Quest Vita is a native port of Chex Quest (1996) to the PlayStation Vita, built on top of the doomgeneric source port of Doom.

It does not use SDL. All video, audio, and input are implemented directly against the Vita system libraries. Music is handled via OPL3 FM synthesis using Nuked-OPL3. The result is a standalone VPK that runs Chex Quest (or any compatible Doom IWAD) natively on the Vita.

A PSP version is also available: Chex Quest PSP.

Features

  • Native Vita backend (no SDL), with video, audio, and input implemented directly against Vita system libraries.
  • OPL3 FM music synthesis via Nuked-OPL3.
  • Supports chex.wad, doom1.wad, and doom.wad as fallback IWADs.
  • Quick save/load functionality.
  • Dual analog stick controls.

Installation

  1. Download the VPK from the Releases page.
  2. Transfer it to the Vita and install it using VitaShell.
  3. Place your WAD file at:
    ux0:/data/chexquest/chex.wad
  4. Launch the game from the LiveArea.

Save files and debug logs are written to the same directory.

Requirements

  • PS Vita or PSTV running HENkaku/Enso (firmware 3.60-3.74).
  • VitaShell.
  • chex.wad (the original Chex Quest WAD file).
  • doom1.wad and doom.wad are also supported as fallbacks.

Controls

Action Input
Move Left Stick
Turn Right Stick
Fire Square or R Trigger
Use / Open Cross (X)
Run L Trigger
Automap Triangle
Strafe Modifier Circle
Menu Start
Confirm Select
Weapon Cycle D-Pad Left / Right
Quick Save D-Pad Up (slot 0)
Quick Load D-Pad Down (slot 0)

Quick Save and Quick Load have a 1-second cooldown. The in-game save/load menu does not work; use these button combos instead.

Media

Chex Quest (PC) - Angry Video Game Nerd (AVGN) ([https://www.youtube.com/watch?v=Vg0y9i5E7nY Cinemassacre])

Screenshots

ChexQuestVita-01.png

ChexQuestVita-02.png

Known issues

  • Music is simplified: only 9 OPL voices, single-voice instruments only. Two-voice GENMIDI patches are not rendered correctly. Music sounds noticeably different from the original PC version.
  • Pitch bend is parsed but ignored. Notes play at fixed pitch regardless of MUS pitch bend events.
  • No gamma control (usegamma is hardcoded to 0).
  • Nearest-neighbor scaling only. The 320x200 framebuffer is scaled to 960x544 without filtering.
  • No external controller or mouse support.
  • If no WAD file is found, the game logs an error and exits after 5 seconds with no on-screen message.

Changelog

v1.0

  • First Release.

Credits

External links

Advertising: