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Scratch Everywhere Wii U

From GameBrew
Revision as of 02:52, 14 September 2025 by Hyatt (talk | contribs) (Created page with "{{Infobox WiiU Homebrews |title=Scratch Everywhere Wii U |image=ScratchEverywhereWiiU.png |description=Custom Scratch Runtime for Nintendo Wii U. |author=NateXS |lastupdated=2025/09/07 |type=Other Apps |version=0.22 |license=MIT |download=https://dlhb.gamebrew.org/wiiuhomebrews/ScratchEverywhereWiiU.7z |website=https://github.com/NateXS/Scratch-Everywhere |source=https://github.com/NateXS/Scratch-Everywhere |donation= }} {{#seo: |title= (Other Apps) - GameBrew |title_mod...")
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Scratch Everywhere Wii U
General
AuthorNateXS
TypeOther Apps
Version0.22
LicenseMIT License
Last Updated2025/09/07
Links
Download
Website
Source

Scratch Everywhere! for Wii U is a custom homebrew runtime that enables running most Scratch 3 projects directly on the Nintendo Wii U console. Developed in C++, it brings Scratch's accessible programming to platforms beyond its official scope, leveraging the Wii U's touchscreen and TV display.

Features

  • Runs Scratch 3 projects, including those tailored in modded clients like TurboWarp.
  • Mouse input is mapped to the Wii U GamePad touchscreen for intuitive control.
  • Projects display identically on both the TV and GamePad; dual screen features are planned for future updates.
  • MP3, Ogg Vorbis, and WAV audio formats supported, with streamed background music available.
  • The Username block returns the console's current Mii name within projects.
  • Custom blocks exclusive to Scratch Everywhere! are available, extending project possibilities.
  • Adjustable framerate available through TurboWarp's project settings.

Limitations

  • Currently, extensions such as pen and music are not supported.
  • Only the first controller connected is recognized when using the program.
  • Some blocks (color detection, say/think, certain visual/audio effects, cloud variables) are unimplemented or limited.
  • Audio loading may cause all sounds to pause if a new file is loaded during playback.
  • Expect occasional bugs, crashes, and performance issues with large projects or complex block usage.

Installation

  • Download the scratch-wiiu.zip file from the Releases page.
  • Unzip to sdcard:/wiiu/apps/ on your SD card.
  • Place Scratch projects in sdcard:/wiiu/scratch-wiiu/ folder.
  • Launch Scratch Everywhere! from the Wii U menu or Homebrew Launcher.

Media

The Most Impressive Scratch Projects (DenshiVideo)

Changelog

Beta Build 22

  • New Features
    • Brightness costume effect added!
    • Logs now get saved to a log file
      • Log file is located in the same spot your scratch projects are placed
      • [3DS] Logs are only saved when holding Select while launching the app
  • Runtime Fixes
    • Fixed When this sprite clicked being ran for every sprite instead of only the sprite that's clicked
    • Fixed When this sprite clicked being able to click multiple sprites in one click
    • Fixed a few crashes that could happen related to audio
    • Fixed backdrop rendering
    • Added some new Main Menu splash text
    • A bunch of code refactoring under the hood
  • 3DS Changes
    • Fixed bottom screen not rendering correctly

Beta Build 21

  • New Features
    • Main menu splash text!
      • A random message will appear at the bottom of the logo!
  • Runtime Changes
    • Reverted vector image collision fix
      • This caused many issues with image rendering, so vector image collision will be inaccurate until we find a better fix.
    • Fixed collision not working on clones
    • Broadcast and Broadcast and wait blocks should work more consistently
    • Fixed sprites sometimes rendering behind the backdrop
    • Added version number in main menu
    • Changed font in main menu
    • Fixed controls menu not saving or loading properly
    • Removed .sb3 extension in the project menu
  • 3DS Changes
    • CIA release!
      • Highly requested feature finally brought together!
      • Via pull request #317!
    • New RAM_AMOUNT compile variable
      • Used for old 3DS to specify the maximum amount of RAM it can use
      • More info in the README
    • Changed executable name from Scratch to scratch-3ds
    • Optimized text rendering
  • PS Vita Changes
    • Significantly improved performance!
      • Via pull request #321!
  • Known Issues
    • Backdrop images may not render correctly
    • [3DS] File size is much larger due to using new fonts

Beta Build 20

  • New Features
    • PS Vita port!
      • Via pull request (#274)
  • Scratch Parity
    • Added When this sprite clicked block
    • Added When backdrop switched to block
    • Added Show list and Hide List blocks (Via #295)
    • Added support for dragging sprites
  • Runtime Changes
    • Added support for more clones when Infinite Clones is enabled in TurboWarp or other Scratch Mods
    • Mouse position is now more consistent
    • Fixed collision on vector images being half the size it should be
    • Fixed Move __ steps block not fencing the sprite correctly
  • Wii Changes
    • Fixed projects not searching in the right location in the SD card
  • 3DS Changes
    • Changed icon

Beta Build 19

  • Scratch Parity
    • Added support for hidden While block
    • Support last, all, and random as list indexes
    • Support Infinity and -Infinity
    • The default distance in the distance to block is now 10000
    • The mod block now works like Scratch does
    • Support scientific notation
    • Support octal, hex, and binary numbers
    • Support string comparisons
    • List block items no longer get separated by a space if all items are one character long
  • Runtime Changes
    • Fixed crash when custom block arguments are used outside of the custom block definition
    • Fixed layering working incorrectly
  • 3DS Changes
    • Stereoscopic 3D support!
      • Uses Scratch's layering system to determine 3D depth
      • NOTE: using 3D may result in worse performance. I'm working to fix this.
    • Fixed unzipped projects crashing after some time
  • Wii U / Switch Changes
    • Added stick click support!
      • Left stick click is c
      • Right stick click is v
  • Wii Changes
    • [EDIT quick fix] fixed projects searching in SD card root instead of searching in apps/scratch-wii

Beta Build 18

  • New Features
    • Scratch Everywhere! logo
    • Added support for more image types
  • 3DS Changes
    • When compiling an unzipped project, all bitmap images get converted to .t3x format
      • This means images will load way faster, and the problem with images not loading is gone!
    • Fixed audio cracking (again)
      • Note: audio may still crack in certain scenarios.
  • Wii U Changes
    • Fixed icon and boot splash not showing up on the home screen
  • Wii Changes
    • Fixed audio not working
    • Fixed wrong date in meta.xml
  • Switch Changes
    • Fixed audio not working

Beta Build 17

    • Scratch Everywhere!
  • The name has been changed to Scratch Everywhere!
    • That's Scratch Everywhere! with the exclamation point btw..
    • It made 0 sense to keep the name Scratch 3DS as this is now on 5 different platforms...
    • speaking of which...
  • Switch Port!
    • For all 1.5 people who own a modded Switch, you can now enjoy Scratch games!
    • Via pull request (#97)!
  • All new main menu screen!
    • The Main Menu has gone through a huge refactor under the hood!
    • It should be a smoother and better experience overall!
    • It's still a work in progress, but now it should be a little easier to add stuff to it in the future!
  • Custom controls!
    • In the Project menu is a new option to remap the controls of any project!
    • Control mappings get loaded and saved to scratch-everywhere/'project_name'.json
      • Wii U is sd:/wiiu/scratch-wiiu/'project_name.json'
  • Runtime changes
    • Sprite fencing has been implemented!
      • Can be disabled with TurboWarp or other Scratch mods.
    • The Stop 'All' block now takes you back to the Main Menu instead of the homebrew menu!
      • Note: The Wii U will still exit the app, as it would freeze when going back to the Main Menu for some reason.
    • Booleans (anything set to true or false) now doesn't get set to 1 or 0 by the runtime mistakenly
    • Fixed a couple of crashes that could happen while loading
    • Custom blocks with no definition now works as intended
      • Logging blocks created by Scratch Addons Debugging Addon can now be used.
    • The runtime can now be compiled with ENABLE_AUDIO=0.
      • For the 3DS, this means smaller file size, and you no longer need SDL2 to compile.
  • 3DS Changes
    • Fixed crash when closing the app
    • Fixed audio cracking issue
    • Sprites are no longer rendered in fractional positions, fixing some image weirdness
    • Changed image filtering from nearest to linear
      • This fixes the image fuzziness and weirdness issues, with a tradeoff to some images looking slightly blurry. I might add a filtering option to the Main Menu in the future.
  • Wii Changes
    • Fixed projects not showing up in Main Menu
    • Fixed images sometimes not being able to load
    • [Quick Edit 16 Aug 2025] Fixed meta.xml showing the wrong date
  • Wii U Changes
    • Fixed projects not showing up in Main Menu

Beta Build 16

  • Wii and Gamecube port!
    • The runtime has been ported to 2 new consoles!
    • More information in the README!
  • [3DS and Wii U] Cloud Variable support!
    • Cloud Variables now sync over the network with anyone also playing the same game!
    • Syncs across both Wii U and 3DS
    • Note: does NOT sync with people playing on the Scratch website or Turbowarp.
    • Via pull request (#145)
  • Runtime Changes
    • Broadcast blocks now have more consistent behavior
    • Disabling Fencing in advanced settings now disables size limitations
    • Variables set to True or False no longer gets set to 1 or 0
    • Images in any project now only load whenever it's needed, instead of loading every image in memory while loading the project
    • [Wii U] Main Menu with no projects should now work correctly
    • [Wii U] Unzipped projects now load images and sounds correctly
    • [3DS] when compiling, the final executable will now be in build/3ds/ instead of the root directory.

Beta Build 15

  • New Features
    • Vector Image Support
      • You no longer have to convert your vector images to bitmap!
    • [3DS] Mouse Mode
      • Mouse mode has been removed and replaced with Trackpad-like behavior on the bottom screen!
      • Glide your finger/stylus on the bottom screen to move the mouse, and quickly tap to click
      • The old "holding L and using the D-pad" has been removed
      • If your scratch project uses the bottom screen, trackpad mode is disabled and replaced with normal touchscreen behavior
  • Runtime Changes
    • Fixed "If" blocks continuing if it should've been stopped by a Stop 'this script' block
    • Fixed "List" blocks not working correctly if set to For this sprite only
    • [3DS] fix Main Menu error text being cut off
    • [Wii U] Mouse position is now calculated accurately
  • Known Issues
    • [3DS] Some vector images may appear bigger than they should
    • If a vector image contains text, the text will not render

Beta Build 14

  • New Features
    • "Show variable" and "Hide variable" blocks added!
    • Variables can now show on screen!
  • Runtime Changes
    • Fix broadcast blocks not working correctly sometimes
    • Fix Stop "this script" and Stop "other scripts in this sprite" blocks not working correctly sometimes
    • Fix invalid sounds crashing the app
    • [Wii U] Unselected projects in Main Menu are now black instead of red
    • [3DS] if compiling an unzipped project, more images can now be loaded without failing
    • [3DS] You no longer crash/get kicked to the homebrew menu while loading images initially
      • If your project has many images, some will not load and render as a black square. A fix for this is in the works.
    • [3DS] when compiling, you now have the option to disable the loading screen visuals. Run make ENABLE_BUBBLES=0 when compiling.

Beta Build 13

  • New Features
    • [Wii U] Main Menu and file picker!
      • You no longer have to name your project "project.sb3", and can have as many projects as you want!
      • You still need to put all your projects in sdcard:/wiiu/scratch-wiiu/.
  • Runtime Changes
    • [3DS] Loading sounds now run in the background and no longer freezes the game!
      • Known issue: loading a sound while other sounds are playing will mute all sounds until the sound is done loading.
    • [3DS] Fixed crash if an image failed to load
    • "Set Volume to", "Change Volume by", and "Volume" blocks added
    • Fixed Play Sound until done block not working correctly if played in the Stage

Beta Build 12

  • New Features
    • [3DS] Audio Support!
      • "Sound effect" (volume, pitch) blocks still not implemented yet
      • See README for more limitations
  • Runtime Changes
    • Fixed repeat blocks behaving weirdly if run from a broadcast block
    • Fixed "If on edge, bounce" block not taking into account the scale of the sprite
    • Fix collision sometimes not working
    • [3DS] Fix project names sometimes not rendering in Main Menu
    • [3DS] Fix projects not being able to go above 30 FPS
    • [3DS] You now need 3DS versions of SDL2 and SDL2_mixer to compile
    • [Wii U] Sound loading now runs in the background and doesn't freeze the game
    • [Wii U] Images now work on unzipped projects
    • [Wii U] Fixed screen tearing

Beta Build 11

  • New Features
    • [Wii U] Audio Support!
      • Supports mp3, wav, and ogg currently
      • "Start sound" "Play Sound Until Done" and "Stop all Sounds" implemented
      • "Sound effects" (volume, pitch) not yet implemented
      • 3DS audio support was going to be this beta, but there's still a couple of things to fix there unfortunately.
  • Runtime Changes
    • [3DS] Fixed crashing when sometimes loading an image for the first time
      • this fix could also fix the Main Menu crashing, but again I didn't have that issue in the first place and can't test if this is true.
    • [3DS] Doubled the amount of time an image can go unused before being freed
    • [3DS] Fixed rotation and scaling inconsistencies (via #137 )
    • [Wii U] Added support for 'ghost' effect block

Beta Build 10

  • Costumes now prioritize names over index
  • Fixed empty costume inputs causing the app to close
  • Fixed "Key Pressed" block with other blocks as input causing crashes
  • [Wii U] Fix freeze when going to home menu and back in game
  • Fix weird behavior when multiple custom blocks have the same argument variable names

Beta Build 9

  • Fix "wait" block not working
  • Added black bars to the sides of the screen if the aspect ratio of the project and screen don't match

Beta Build 8

  • Wii U Port!
    • @gradylink was epic enough to port the runtime to Wii U!
    • Features basically everything the 3DS port currently does!
  • Runtime Changes
    • [3DS] Fixed long names in the Main Menu being cut off
    • Fixed 'if' Blocks with time-based blocks inside not working properly
    • Fixed some blocks returning "0" when they should have returned nothing
    • Fixed some sprites not rendering in the correct position
    • Fixed "Pick Random" block not working as intended sometimes
    • Fixed certain costumes not being set correctly
    • Fixed sometimes not having any "advanced settings" get enabled
    • Fixed size not getting set if sprite has never been rendered yet
    • "Wait" block now waits for at least 1 frame, matching Scratch's behaviour

External links

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