KatzenKlein Redux Vita
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| KatzenKlein Redux Vita | |
|---|---|
| General | |
| Author | Rocroverss |
| Type | Shooter |
| Version | 1.0 |
| License | N/A |
| Last Updated | 2025/08/14 |
| Links | |
| Download | |
| Website | |
| Source | |
This is a wrapper/port of KatzenKlein Redux for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Requirements
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Setup Instructions
- Install Kubridge Vita and FdFix Vita by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of KatzenKlein Redux legally for Android in form of an
.apkfile. - Open the apk with your zip explorer and extract the files
libmain.sofrom thelib/armeabi-v7afolder toux0:data/kkr. - Put the
assetsfolder (the one that contains maps, music, shader... not the parent) insideux0:data/kkr.
Media
KatzenKlein Redux trailer (a free retro FPS for Linux & Windows) (kalaherty)
Screenshots
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.
- Northfear for the SDL2 fork with vitaGL as backend.
- Rinnegatamante for the tutorial and help during the development of this port.