Biplanes Revival Vita
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| Biplanes Revival | |
|---|---|
| General | |
| Author | theSame |
| Type | Shooter |
| Version | 1.2.1 |
| License | GPL-3.0 |
| Last Updated | 2025/08/01 |
| Links | |
| Download | |
| Website | |
| Source | |
An old cellphone arcade "BlueTooth BiPlanes" recreated for PC and PS Vita (originally developed by Morpheme Ltd. in 2004). This port is based on the tremendous work done by regular-dev. Multiplayer is compatible with the PC version.
Custom soundpacks and assets are available on regular-dev website and on regular-dev itch.io page
Don't forget to upload the assets to the folder ux0:/data/biplanes_revival!
Media
Bluetooth BiPlanes Revival (gameplay) (MeTaN)
Features
- Easy to learn, hard to master gameplay;
- Immerse yourself in quick and intense dogfights;
- Shoot & dodge, bail out & respawn to outsmart your rival;
- Challenging AI with 4 difficulty levels;
- Easy peer-to-peer matchmaking with private sessions support;
- Optional gameplay modifiers:
- one-shot kills;
- extra clouds for cover;
- alternative hitboxes for challenge;
- Verbose statistics system;
- Moddable sounds & sprites.
Written in C++ from scratch using reworked sprites from the original game.
Graphics: SDL2
Netcode based on Simple Network Library from "Networking for Game Programmers" by Glenn Fiedler.
If you're interested in history of this project, you can read original port devlog.
Modding
You can replace the files in the assets folder in the .vpk file.
Screenshots
Changelog
v1.2.1
- First Release.
Thanks and Credits
My Thanks
- Thank you, regular-dev, for playing this game as I did when I was a child. And for finding the strength to revive it;
- Thank you to all the contributors to VitaSDK, Vitadev Package manager;
- Vita Nuova and HENkaku Discord servers;
- gl33ntwine for creating the awesome article.
Thanks to the authors of the original port
- Linux port, matchmaking and AI would never come to life without xion's help. Kudos to this person!
- Big thanks to punchingdig for his artistic help (upscaling the splash screen, making custom soundpacks & cozy Christmas theme, redrawing some of the sprites & frames, etc.). Not to mention countless hours of patient playtesting...