Digimon Story Cyber Sleuth: Complete Edition Switch Save Editor
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| Digimon Story Cyber Sleuth: Complete Edition Save Editor | |
|---|---|
| General | |
| Author | GreenMii, M1CR0H4CK3R |
| Type | Save Editors and Converters |
| Version | 1.1.0 |
| License | Mixed |
| Last Updated | 2025/05/12 |
| Links | |
| Download | |
| Website | |
| Source | |
The Digimon Story Cyber Sleuth: Complete Edition Save Editor (Switch) is a tool that allows players to modify their save files, enabling edits to Digimon stats, skills, character data, and more.
Originally started by @Green Mii and later continued by M1CR0H4CK3R, the editor now supports full party editing. Currently, it only works with the US version due to formatting differences in the EU release.
Screenshots
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Changelog
v1.1.0
- Refactored over 500 lines of code, and changed some file formatting under the hood
- Fixed crash upon saving literally any file, edited or not, due to faulty code that tries to read nonexistant values
- Fixed crash when Hacker's Memory has been started, but Cyber Sleuth hasn't, due to bad checking of character name length (was reading 8 bytes, but only checking 7 when saving; a blank character name is sometimes written as 0xFFFFFFFF, so there was no null byte found to terminate the name in this case)
- Fixed crash when dealing with long Digimon names, nicknamed or not, due to the text box being limited to 11 characters (the new max length is 19 instead)
v1.0.1
- Changed maximum defense stat on each Digimon to 1500 instead of 999.
v1.0
- First Release.
Credits
Original Credits:
- Huge thanks to these folks at GBAtemp: AnalogMan for data research and awesome script, omega7 for data research, supermariorick and ukee for the Edizon script and data research.
- Also thanks to DrummerIX on FearLess Cheat Engine for the cheat table that I cross-referenced and segamot and dd777 for updating it with more stats.
- Big thanks to digidb.io from which I got all the Digimon portraits.
- Finally, shoutouts to Snodeca for her Dream Team save editor that I referenced when making this one!
Additional Credits:
- Thanks to GreenMii for laying the ground work, and JoelCoehoorn on StackOverflow for the help refactoring a function that was causing longer than desired load times. Also thanks to Draken70 at GameFAQs for the awesome walkthrough for the first game that in particular had a (mostly correct) rank up table to reference.