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Revision as of 07:39, 19 April 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox WiiU Homebrews |title=Colored Cube |image=coloredcube.png |description=A GX2 example in C. |author=Dimok |lastupdated=2016/03/15 |format=elf |type=Demos |version=2016 |license=Mixed |download=https://dlhb.gamebrew.org/wiiuhomebrews/coloredcube.zip |website=https://gbatemp.net/threads/colored-cube-gx2-example.419090/ |source=https://gbatemp.net/threads/colored-cube-gx2-example.419090/ |donation= }} <!--bin: release post--> <!--date:...")
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Colored Cube
General
AuthorDimok
TypeDemos
Version2016
LicenseMixed
Last Updated2016/03/15
Links
Download
Website
Source

This Wii U homebrew showcases a rotating colored cube made from triangle primitives, demonstrating the use of the WiiU GX2 engine. Written in C, it uses GLM for math functions and allows easy integration with equivalent C math libraries.

This GX2 example was adapted from an OpenGL tutorial, with enhancements including:

  • Added automatic cube rotation (initially).
  • Added gamepad D-PAD controls to rotate the cube manually.
  • Changed aspect ratio to 16:9 instead of 4:3.

The GLSL shader code and other aspects remain the same as the original example.

Controls

D-Pad - Rotate the cube

Home - Quit the app

Compatibility

The application is compatible with HBL v1.1.

External links

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