Cat GB

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Revision as of 10:52, 12 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Cat |image=catgb.png |description=A project that explores enhancing color capabilities on the Game Boy screen. |author=nitro2k01 |lastupdated=2013/01/06 |type=Other Apps |version=2013 |format=DMG |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/catgb.7z |website=https://blog.gg8.se/wordpress/2013/01/06/gameboy-project-week-1-more-than-four-shades-of-green/ |source= |donation=https://blog.gg8.se/wordpress/about/donate/ }} {{#seo...")
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Cat
Catgb.png
General
Authornitro2k01
TypeOther Apps
Version2013
LicenseMixed
SystemDMG
Last Updated2013/01/06
Links
Download
Website
Support Author

This is an experiment project to explore ways to enhance color capabilities by manipulating images for the Game Boy screen. It started with an image of a cat, which was then resized to fit the screen's aspect ratio, reduced to 4-bit color and converted to Gameboy tile format.

To address noise diffusion issues, a pixel shifting technique was introduced. This method involved shifting the image by a single pixel during each frame, taking advantage of the DMG LCD's delayed response to generate a horizontal blur effect with interpolated shades.

The project further explored creating smooth greyscale gradients optimized for the DMG LCD. By alternating shades and frames, it achieved up to 13 distinct shades of green, improving the visual quality within the hardware's constraints.

Compatibility

For emulator use, choose BGB and enable frame mixing in graphics preferences. On hardware, ROMs work best on DMG models and may be less compatible with GBC.

External links

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