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Yochi and Miel - The Crenalator Trials GB

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Revision as of 08:15, 11 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Yochi & Miel: The Crenalator Trials |image=yochimielgb.png |description=Recapture the Cornerstone, Stop the Crenalator, Save the Architecture. |author=jdcarling |lastupdated=2021/09/30 |type=Platform |version=2021 |format=DMG |license=Mixed |downloadraw=[https://jdcarling.itch.io/yochi-miel-the-crenalator-trials Download on itch.io] |website=https://jdcarling.itch.io/yochi-miel-the-crenalator-trials |source= |donation=http://www.ca-rd.shop/...")
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Yochi & Miel: The Crenalator Trials
Yochimielgb.png
General
Authorjdcarling
TypePlatform
Version2021
LicenseMixed
SystemDMG
Last Updated2021/09/30
Links
Download on itch.io
Website
Support Author

An action platformer made by JD Carling using GB Studio 2.5.

It was part of Game Boy Competition 2021. This game also won Orlando Museum of Art's "Architecture and Placemaking" events best in Show 2021.

Installation

This game is playable in the browser or by downloading the ROM on itch.io.

Physical Cartridges are available via www.CA-RD.shop.

User guide

Married architect couple Yochi and Miel of architecture firm DR-AC discover the cornerstones of their buildings have been extracted by the Crenalator; an inter dimensional being born from a castle who’s dogma requires every building to be crowned in crenalations in order to maintain architectural integrity.

Searching realities Crenalator found the cornerstones from DR-AC’s buildings contain the creative energy force “HAI” to allow him to spread his dogma through all reality.  When the Crenalator sent his minions the crenallations and their nefarious crenalazers to steal the stones it unfolded this reality and flattened DR-AC’s architecture.

To restore the architecture; Yochi and Miel must use their internal “HAI” dance power & Hockey skills to get in the original HEADSPACE they were in when they designed and built each construct. The stones and their contents must be retrieved from the Crenalator’s clutches.

Gameplay

The idea is the Crenalator stole the cornerstone of each building that we put in. This caused the buildings to flatten back out into their architectural drawings so you are running in a flatten reality he created through particle superposition manipulation.

Six levels and boss fights await - each level has 3 relics from the stolen cornerstones to collect. Each boss takes 3 hits to beat, you earn points for kills, relics, bosses, and collecting cornerstones.

You alternate playing as Yochi & Miel each level, Yochi attacks with hockey stick slash (.5 sec recharge). and Miel attacks using architectural font energy blasts (1 sec recharge). Attacks are disabled on level select screen (non-fighting scene).

Game tips/Additional notes

  • There are 6 "hidden" QR codes for fun.
  • To get a few relics you need to use teleport doors to other locations
  • There are scenes that are closed and a skip level Option that is not functional due to time limit.
  • Levels are inspired by actual buildings designed by www.CA-RD.com  & IG @CARDARCH & IG @CA_RD.shop.
  • The jump animation was not made with engine eject or a mod.
  • Ten Original Soundtracks by Alex_Bit  / Alex Shalaev.
  • Get the Architect heroes gear on CA-RD.COM.

Controls

Select - Pause and view Score

Start - Pause, Resume, Quit

Left/Right - Movement

Up/Down - Go in basements

A - Attack

B - Jump

Screenshots

yochimielgb2.png yochimielgb3.png

yochimielgb4.png yochimielgb5.png

yochimielgb6.png yochimielgb7.png

Media

GB STUDIO PLAYER JUMP NO MODS OR ENGINE EJECT - REDOCTOROK METHOD (jd Carling)

External links

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