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GBflip | |
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General | |
Author | Joshua Koudys (Wooden Spoon) |
Type | Puzzle |
Version | Preview |
License | Mixed |
System | CGB |
Last Updated | 1999/10/04 |
Links | |
Download | |
Website | |
GBFlip is a puzzle game written for Bung's 2nd Amateur GameboyTM Format Games Coding Competition.
User guide
In this puzzle game blocks will fall from four directions stopping at the border of each of the quadrants. The object of the game is to line up 3 or more of the same colour blocks, until you have lined the goal amount of blocks up.
In order to move the blocks you will control the Flip Box, which can be placed over the blocks and can be used to flip itself, carrying all the blocks within it with it. The flip box can be used in any direction, including diagonal. The game will be lost when a block that is not in play yet can not fall because it is being blocked.
How to play
Position cursor over the blocks you desire to move using D-Pad. Press A and the cursor will change colour.
While it is this colour, press a direction that you want to move the blocks. The blocks will move as though they were being mirrored in the direction that was pressed.
If you do not wish to move the block, just press A again. The cursor will change colour again, during this time you cannot move, it's doing number processing
Attempt to make rows of 3 or more same colour blocks. Once you have gotten rid of all the blocks then you have won. If you are stuck on a level, press select and the level will reset
Tips
You must never get rid of blocks of a same colour if it will leave 2 or 1 blocks of that colour remaining
If blocks of the same colour are separated by an odd number of spaces, you cannot have those two blocks meet. To get this two into a chain together, you must use a block from elsewhere to attach them.
Controls
D-Pad - Move cursor, Move the blocks in mirrored direction
A - Change the color of the cursor, Cancel move
Select - Reset level
Screenshots
Credits
Tools used:
- Pascal Felbers GBDK.
- Harry Mulders GBTD and GBMB.
- Rednex RGBFix95.
Programmed and ending picture art done by:
- Joshua Koudys (aka WdnSpoon, aka Wooden Spoon, aka Woodrow Spooner).
The good art done by:
- Luke Weagent (maytag69)
Special thanks to:
- MegaMan_X.
- Jarvik7.
- sdfs.
- And all the other #gbdev regulars.
External links
- Author's website - http://wdnspoon.homepage.com/ (archived)
- Bung Enterprise - http://www.bung.com.hk/ (archived)