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Revision as of 02:38, 8 February 2026 by Hyatt (talk | contribs) (Created page with "{{Infobox Vita Homebrews |title=NBA Jam Vita |image=NBAJamVita.png |description=Port of NBA Jam for PSVita. |author=elliencode |lastupdated=2026/02/02 |type=Arcade Games |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/NBAJamVita.7z |website=https://github.com/elliencode/nba-jam-psv |source=https://github.com/elliencode/nba-jam-psv |donation= }} {{#seo: |title=Vita Homebrew Games (Arcade Games) - GameBrew |title_mode=append |image=NBAJamVita.pn...")
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NBA Jam Vita
General
Authorelliencode
TypeArcade Games
Version1.0
LicenseN/A
Last Updated2026/02/02
Links
Download
Website
Source

A PlayStation Vita port of NBA Jam for Android (v.4.00.80). This is an over-the-top, high-flying, 2-on-2 arcade basketball game featuring stars from all 30 NBA teams.

This port uses a loader based on the Android SO Loader by TheFloW. The loader provides a minimal Android-like environment to run the official ARMv7 game executable on the PS Vita.

Setup Instructions

To properly install the game, follow these steps precisely:

  • Install or update Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding the following two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx
! ⚠️ Don't install `fd_fix.skprx` if you're using the rePatch plugin!
  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D Vita to get it quickly and easily.
  • Legally obtain your copy of NBA Jam for Android in the form of .apk and .obb files. This port is tailored for the v.4.00.80 (latest) version of the game. Other versions may not work.

ℹ️ Verify that your build is the correct version using sha1sum (can also be found as an online tool). The sha1sum for lib/armeabi-v7a/libnbajam.so must be 7D230A3A59B0F382DE055B9AF15BC2F3D87E010F

  • Open the .apk with any ZIP explorer (like 7-Zip) and extract the file lib/armeabi-v7a/libnbajam.so into ux0:data/com.eamobile.nbajam_row_wf/ on your Vita. The correct resulting path: ux0:data/com.eamobile.nbajam_row_wf/libnbajam.so
  • Open main.40080.com.eamobile.nbajam_row_wf.obb with any ZIP explorer (like 7-Zip) and extract all of its context into a separate folder on your computer.
  • Launch Total Commander and navigate up to the folder you just created.
  • Select all the files and directories inside the folder, click on File -> Pack.
  • Set psarc as Compressor and then click on Configure button right below.
  • Set PSARC Version to 1.3, Compression to ZLIB and Ratio to 0 and press OK
  • Press OK to launch the compression, it will create a file in C:\ArchiveName.psarc. (If you get an error, manually change the location in the command line string psarc: DESTINATIONFOLDER\ArchiveName.psarc).
  • Rename the newly created psarc archive to data.psarc and transfer it to ux0:data/com.eamobile.nbajam_row_wf/.
  • Install com.eamobile.nbajam_row_wf.vpk (from Releases).

Media

NBA JAM by EA SPORTS ios/Android Gameplay #1 (Mobile Gamer)

New NBA JAM PS Vita Port 2026 (Robles Junior)

Screenshots

NBAJamVita-01.png

NBAJamVita-02.png

NBAJamVita-03.png

NBAJamVita-04.png

Controls

The port features support for physical/gamepad controls. In-game help menu contains information and tutorials on using them.

Known issues

  • Loading times when you start a match from the main menu and when you quit from a match back to the main menu are quite slow (up to 1 minute). Unfortunately, nothing can be done about that. The game is heavy on disk IO and before switching to PSARC for data files and some extra optimizations, it took around 40 minutes to load a single level. How it is right now is the best it can be on this platform.
  • Multiplayer doesn't work. I do plan to take another look at it in the future.

Changelog

v1.0

  • First Release.

Credits

External links

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