Toon Rescue Vita
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| Toon Rescue Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Puzzle |
| Version | 0.8 |
| License | N/A |
| Last Updated | 2025/08/18 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
This is a wrapper/port of Toon Rescue: Cube Blast Match for the PS Vita.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.
Notes
- The loader has been tested with v.1.2.17 of the game.
- The game features physical buttons support in the form of the X button to progress.
Requirements
- libshacccg.suprx
- kubridge.skprx
- Game Data Files: Android
Setup Instructions
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of Toon Rescue: Cube Blast Match legally for Android in form of an
.apk. - Open the apk with your zip explorer and extract the file
libgame.sofrom thelib/armeabi-v7afolder toux0:data/toon. - Extract the content of the folder
assetsinux0:data/toon.
Screenshots
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.