Mad Bullets Vita
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| Mad Bullets Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Shooter |
| Version | 1.0 |
| License | N/A |
| Last Updated | 2025/08/08 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
This is a wrapper/port of Mad Bullets for the PS Vita.
Installation
Requirements:
- libshacccg.suprx
- kubridge.skprx
- Android game files (this has been tested with v.2.1.18 of the game)
Instructions:
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
- Note: Don't install fd_fix.skprx if you're using rePatch plugin
- (Optional) Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Install the vpk from Release tab.
- Obtain your copy of "Mad Bullets" legally for Android in form of an
.apk. - Open the apk with your zip explorer and extract the files
libengine.sofrom thelib/armeabi-v7afolder toux0:data/bullets. - Extract the content of the
assetsfolder inux0:data/bullets.
Note: The game takes a while to launch (approx. 2 minutes).
Screenshots
Media
Official Mad Bullets (iOS / Android) Announcement Trailer (TouchGameplay)
Changelog
v1.0
- First Release.
Credits
- TheFloW for the original .so loader.