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Super Mario All-Stars Vita

From GameBrew
Revision as of 12:56, 19 July 2025 by Hyatt (talk | contribs)
Super Mario All-Stars Vita
General
AuthorRinnegatamante
TypePlatform
Version1.0
LicenseMIT License
Last Updated2025/07/15
Links
Download
Website
Source
Support Author

Super Mario All-Stars Vita is a port of smw, a reimplementation of Super Mario World with several enhancements with experimental support for Super Mario All-Stars (Super Mario Bros 1 and Super Mario Bros: Lost Levels).

This release acts as an improvement of my previous Super Mario World port, bringing fixes (eg. the tunnels bug is fixed), support for SMB1 and SMB:LL, integer scaling option (IntegerScaling in the ini file), and more.

Note: You can return to the game selection by pressing Start + Select + Left Dpad anytime.

Requirements

  • Game Data Files: SNES

Setup

You need to extract the file smw_assets.dat from a dump of your own Super Mario World US SNES cartridge and extract related roms for Super Mario All-Stars rom.

To do so:

  • Download Python installer and install
  • Open the command prompt
  • Type "python -m pip install --upgrade pip" and hit enter
  • Type "python -m pip install --upgrade Pillow" and hit enter
  • Type "python -m pip install --upgrade pyyaml" and hit enter
  • Type "python -m pip install --upgrade zstandard" and hit enter
  • Download https://github.com/snesrev/smw/archive/refs/heads/main.zip
  • Extract smw-main.zip somewhere and open smw-main folder.
  • Place your US rom of Super Mario World named as smw.sfc in this folder.
  • Run extract_assets.bat.
  • Place your US rom of Super Mario All-Stars named as smas.sfc inside the other folder.
  • Run python extract.py in the command prompt.
  • Place smw_assets.dat, smb1.sfc and smbll.sfc files in ux0:data/smworld

Options

  • Several options can be changed by editing the file ux0:data/smworld/smw.ini.

Screenshots

SuperMarioAllStarsVita-01.png

SuperMarioAllStarsVita-02.png

SuperMarioAllStarsVita-03.png

SuperMarioAllStarsVita-04.png

Changelog

v1.0

  • First Release.

Credits

  • TheIronUniverse for the Livearea assets
  • CatoTheYounger for testing the homebrew and providing screenshots
  • snesrev and everyone involved in the original recreation project

External links

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