Blockamok Remix Wii U
From GameBrew
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| Blockamok Remix | |
|---|---|
| General | |
| Author | Mode8fx |
| Type | Action |
| Version | 1.1 |
| License | MIT License |
| Last Updated | 2025/07/20 |
| Links | |
| Download | |
| Website | |
| Source | |
BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.
The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.
Available for PC, Linux, Switch, Wii U, Wii, Gamecube, and Vita.
Features
- Physics-based block destruction.
- Sheep balancing mechanic.
- Intuitive Wii Remote controls.
- Simple and addictive gameplay.
- Unique levels and randomized block setups.
Installation
Download the latest release here.
Place the game files in the /apps/blockamok/ directory on your SD card.
Launch using the Homebrew Channel.
Controls
Pointer – Aim at the blocks
A – Shoot
B – Cycle camera angles
Media
Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)
Changelog
v1.1
- Technical Improvements:
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
- If you're curious, here's a breakdown of how much performance has been improved on each system.
- Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
- Other minor optimizations and polish.
- [Linux] Changed save data location to point to current executable directory instead.
- [Linux] Enabled fullscreen by default.
- [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
- Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
- Changes:
- Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
- Added Block Transparency setting. Disabling this can slightly improve performance if needed.
- Added Frame Rate setting, intended for weak hardware.
- Made True Analog (formerly called Type B) the default control scheme.
- Made Pitch Black the default overlay color.
- Renamed and reorganized some menu options.
- Added version number to credits.
- [Vita] Restored Giant block setting.
- Bug Fixes:
- [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
- [Vita] Fixed crash on high intensities.
- [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.
v1.0
- First Release.
External links
- GitHub - https://github.com/Mode8fx/blockamok
- itch.io - https://mode8fx.itch.io/blockamok-remix