Shijima-NX Switch
From GameBrew
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| Shijima-NX | |
|---|---|
| General | |
| Author | pixelomer |
| Type | Overlays |
| Version | 1.0 |
| License | GPL-3.0 |
| Last Updated | 2025/05/28 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Shijima-NX is a PoC Tesla overlay that lets you to run Shimeji desktop pets on your Nintendo Switch.
Usage
- Extract the Release Zip
- Copy all files from the release zip to the root of your SD card.
- Launch Shijima-NX
- Open the Tesla menu on your device.
- Select and launch Shijima-NX.
- You can interact with the mascot (shimeji) by using the touch screen.
- How to Close Shijima-NX
- Press L + D-Pad Down + Right Stick together.
- Important Note
- When you first open Shijima-NX, input to other games or apps will stop.
- To fix this:
- Hold the Home button to open the side menu.
- Press Home again to close it.
- This will restore input to your games.
- Custom Mascots
- The release includes the default mascot from Shimeji-ee.
- To use your own mascot:
- Run make-config.sh to generate Shijima-NX files for it.
Build from sources
If you want to try it you'll need to manually prepare some files in addition to copying the ovl.
- From a Shimeji-ee mascot's actions.xml and behaviors.xml files, you'll need to create a mascot.cereal file using shijima-sandbox. (shijima-sandbox is an example program that is built alongside the library itself when you compile libshijima.)
- You'll also need to create an img.bin file using the tesla-packer tool on the Shijima-NX repository.
Once you have both img.bin and mascot.cereal, copy them to sd:/config/Shijima-NX/.
Media
Shijima for Nintendo Switch (pixelomer)
Changelog
v1.0
- First Release.