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512tiles - Tile loading example GB

From GameBrew
Revision as of 22:54, 10 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=512tiles - Tile loading example |image=512tilesgbc.png |description=Sample program showing how to load tiles into the second tile bank. |author=Shen Mansell |lastupdated=2001/11/14 |type=Samples |version=1 |format=CGB (GBDK) |license=Mixed |download=https://dlhb.gamebrew.org/gbhomebrews/512tilesgbc.7z |website=http://shen.mansell.tripod.com |source=http://shen.mansell.tripod.com/games/gameboy/gameboy.html |donation= }} {{#seo: |title=GameBre...")
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512tiles - Tile loading example
General
AuthorShen Mansell
TypeSamples
Version1
LicenseMixed
SystemCGB (GBDK)
Last Updated2001/11/14
Links
Download
Website
Source

A quick and easy example of how to load tiles into the second block of display ram.

This allows Game Boy Color game to have 512 tiles in memory at 1 time.

Tested (and working) under GBDK 2-1-0.

External links

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