EmGBA Wii
From GameBrew
More actions
| emgba | |
|---|---|
| File:Emgbawii.jpg | |
| General | |
| Author | extremscorner |
| Type | Handheld |
| Version | 20220105 |
| License | MPL-2.0 |
| Last Updated | 2022/01/05 |
| Links | |
| Download | |
| Website | |
| Source | |
emGBA (Enhanced mGBA) is a modified version of the Game Boy Advance emulator, mGBA, which is based on Game Boy Interface Standard Edition.
Options
; {{anchor|--aspect}}<code>--aspect=<w:h></code>
: Specify screen aspect ratio. The default is the Progressive Scan Mode system setting (4:3 or 16:9).
: Setting this option to 3:2 is not recommended unless interpreting 720×480 as square pixels.
; {{anchor|--offset}}<code>--offset=<x:y></code>
: Set offset. The default is the Screen Position system setting (-32 to +32).
; {{anchor|--zoom}}<code>--zoom=<x:y></code>
: Set zoom (default: auto).
; {{anchor|--zoom-auto}}<code>--zoom-auto[=<ratio>]</code>
: Enable best fit for a given screen size ratio, or [[wikipedia:Safe area (television)|safe area]]. The default is the Game Boy Player Start-up Disc's Screen Size setting (0.75 or 0.875).
; {{anchor|--rotate}}<code>--rotate=<0-359></code>
: Set rotation (default: 0).
; {{anchor|--poll}}<code>--poll=<0-11></code>
: Set controller polling rate. Use if your third-party controller or controller adapter is malfunctioning.
: Not applicable to Nintendo 64 Controllers using a passive connector adapter.
| 0: | VSync (most compatible) |
| 1: | 1000Hz (default) |
| 2: | 500Hz |
| 3: | 350Hz |
| 4: | 300Hz |
| 5: | 250Hz |
| 6: | 200Hz |
| 7: | 150Hz |
| 8: | 150Hz |
| 9: | 125Hz |
| 10: | 125Hz |
| 11: | 100Hz |
; {{anchor|--cursor|--no-cursor}}<code>--cursor=<path></code>, <code>--no-cursor</code>
: Load texture palette for cursors (default: point.tpl.gz).
; {{anchor|--overlay|--no-overlay}}<code>--overlay=<path></code>, <code>--no-overlay</code>
: Load texture palette for graphic overlays (default: frame.tpl.gz).
; {{anchor|--overlay-id}}<code>--overlay-id=<ID></code>
: Set texture palette index for graphic overlay. The default is the Game Boy Player Start-up Disc's Frame setting (0 to 19).
; {{anchor|--overlay-scale}}<code>--overlay-scale=<x:y></code>
: Set texture scale for graphic overlay (default: auto).
; {{anchor|--filter}}<code>--filter=<[none|blend|deflicker|accumulate|scale2x[ex|plus]|eagle2x|scan2x|normal2x][,prescale|no-prescale]></code>
: Set image doubling or screen filter. The default is the Game Boy Player Start-up Disc's Screen Filter setting (none, blend, deflicker).
:; <code>none</code>
:: Also known as the Sharp screen filter.
:; <code>blend[=<red[:green[:blue]]>]</code>
:: Blend frames ''n'' and ''n-1'' (default: 0.55).
:: Also known as the Soft screen filter.
:; <code>deflicker[=<red[:green[:blue]]>]</code>
:: Blend frames ''n'' and ''n-1'' where ''n'' and ''n-2'' are equal (default: 0.55).
:: Also known as the Normal screen filter.
:; <code>accumulate[=<red[:green[:blue]]>]</code>
:: Blend frames with accumulation buffer (default: 0.55).
:: As used by the Nintendo 3DS Ambassador games.
:; <code>scale2xex</code>
:: Apply enhanced [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm with Y’C’<sub>B</sub>C’<sub>R</sub> difference.
:; <code>scale2xplus</code>
:; <code>scale2x</code>
:: Apply [[wikipedia:Pixel-art scaling algorithms#EPX/Scale2×/AdvMAME2×|EPX/Scale2×/AdvMAME2×]] algorithm.
:; <code>eagle2x</code>
:: Apply [[wikipedia:Pixel-art scaling algorithms#Eagle|Eagle]] algorithm.
:; <code>scan2x</code>
:: Apply simple scanlines.
:; <code>normal2x</code>
:; <code>prescale</code>, <code>no-prescale</code>
:: Enable prescaling filter (default: no).
; {{anchor|--dither}}<code>--dither=<none|threshold|bayer8x8|bayer4x4|bayer2x2|cluster8x8|cluster4x4></code>
: Set dithering algorithm (default: threshold). Setting this option to none is not recommended when using linear RGB rendering.
: Applied during prescaling.
; {{anchor|--scaler}}<code>--scaler=<nearest|bilinear|area|box></code>
: Set image scaling filter. Setting this option to nearest is not recommended when using fractional scaling or a non-square [[wikipedia:Pixel aspect ratio|pixel aspect ratio]].
| nearest: | Nearest-neighbor interpolation (fastest) |
| bilinear: | Bilinear interpolation |
| area: | Sharp bilinear interpolation (default) |
| box: | Inverse sharp bilinear interpolation |
- Template:Anchor
--matrix=<identity|gba|gbc|gbc-dev|gbi|nds|palm|psp|vba> - Set color matrix (default: gbi).
- This translates the RGB color primaries to the standard RGB color space.
: {| class="wikitable"
| '''identity:'''
| [[wikipedia:Identity matrix|Identity matrix]]
|-
| '''gba:'''
| Game Boy Advance (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbc:'''
| Game Boy Color (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbc-dev:'''
| Gameboy Hi-Colour Convertor (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''gbi:'''
| Game Boy Interface
|-
| '''nds:'''
| Nintendo DS (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''palm:'''
| Palm Treo 700p (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''psp:'''
| PlayStation Portable (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|-
| '''vba:'''
| VisualBoyAdvance-M (by [https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 Pokefan531])
|}
- Template:Anchor
--profile=<srgb|gba|gbc|gbc-dev|gbi|nds|palm|psp> - Set quick color profile.
- Overrides
--matrix,--input-gamma,--output-gamma,--brightnessand--contrast.
: {| class="wikitable"
| '''srgb:'''
| Emulator
|-
| '''gba:'''
| [[Game Boy Interface/Standard Edition#Game Boy Advance|Game Boy Advance]]
|-
| '''gbc:'''
| Game Boy Color
|-
| '''gbc-dev:'''
| Gameboy Hi-Colour Convertor
|-
| '''gbi:'''
| Game Boy Interface (2015–2017)
|-
| '''nds:'''
| [[Game Boy Interface/Standard Edition#Nintendo DS|Nintendo DS]]
|-
| '''palm:'''
| [[Game Boy Interface/Standard Edition#Palm Treo 700p|Palm Treo 700p]]
|-
| '''psp:'''
| [[Game Boy Interface/Standard Edition#PlayStation Portable|PlayStation Portable]]
|}
- Template:Anchor
--input-gamma=<red[:green[:blue]]> - Set gamma (default: 2.2).
- Template:Anchor
--output-gamma=<1.0|1.7|2.2> - Specify screen gamma (default: 2.2).
- Template:Anchor
--brightness=<red[:green[:blue]]> - Set lift (default: 0.0).
- Template:Anchor
--contrast=<red[:green[:blue]]> - Set gain (default: 1.0).
- Template:Anchor
--format=<ntsc|pal|pal-m|ntsc-50|pal-60|custom|custom-m|hd60|hd50|hd48|hdcustom> - Set video format. The default is the Video Mode system setting (ntsc, pal-60, pal-m).
: {| class="wikitable"
| '''ntsc:'''
| [[wikipedia:NTSC#NTSC-J|NTSC-J]]
|-
| '''pal:'''
| [[wikipedia:PAL|PAL-B/G/D/K/I]]
|-
| '''pal-m:'''
| [[wikipedia:PAL-M|PAL-M]]
|-
| '''ntsc-50:'''
| [[wikipedia:NTSC#NTSC-N/NTSC50|NTSC-50]]
|-
| '''pal-60:'''
| [[wikipedia:PAL#Multisystem PAL support and "PAL 60"|PAL-60]]
|-
| '''hd60:'''
| [[wikipedia:High-definition television|HDTV]] (60Hz)
|-
| '''hd50:'''
| HDTV (50Hz)
|-
| '''hd48:'''
| HDTV (48Hz)
|}
- Note: GCVideo-DVI is only designed to support NTSC-J, PAL-B/G/D/K/I and PAL-60.
AVE N-DOL can only output CVBS or Y/C as NTSC-J, PAL-M or NTSC-50.
AVE P-DOL can only output CVBS as PAL-B/G/D/K/I or PAL-60.
AVE-RVL is only designed to support NTSC-J, PAL-B/G/D/K/I, PAL-M and PAL-60. - Template:Anchor
--scan-mode=<[interlace|quasi-interlace|non-interlace|non-progressive|progressive][,clock2x|no-clock2x][,size2x|no-size2x]> - Set scan mode. The default is the Progressive Scan Mode system setting (interlace or progressive).
: {| class="wikitable"
| '''interlace:'''
| 15 or 18-22kHz interlaced (480i@60Hz; 576i@50Hz; 720i@48-60Hz), deflickering
|-
| '''quasi-interlace:'''
| 15 or 18-22kHz segmented frame (480sf@30Hz; 576sf@25Hz; 720sf@24-30Hz)
|-
| '''non-interlace:'''
| 15 or 18-22kHz progressive (240p@60Hz; 288p@50Hz; 360p@48-60Hz)
|-
| '''non-progressive:'''
| 31 or 27-33kHz interlaced (960i@60Hz; 1152i@50Hz; 1080i@48-60Hz), field rendering
|-
| '''progressive:'''
| 31 or 27-33kHz progressive (480p@60Hz; 576p@50Hz; 540p@48-60Hz)
|}
clock2x,no-clock2x- Enable 27MHz pixel clock (default: auto). Enabling doubles the refresh rate for
interlacescan modes. Disabling halves the refresh rate forprogressivescan modes. - This depend on a compatible video encoder or transmitter not mangling its input.
size2x,no-size2x- Enable 2× video oversampling (default: auto). Enabling halves the refresh rate.
If the video format's horizontal resolution is less or equal to 682, the internal resolution is doubled instead. - This depend on a compatible video encoder or transmitter not mangling its input.
- Template:Anchor
--ipv4-address=<aaa.bbb.ccc.ddd> - Set static IPv4 address.
- Template:Anchor
--ipv4-gateway=<aaa.bbb.ccc.ddd> - Set static IPv4 gateway.
- Template:Anchor
--ipv4-netmask=<aaa.bbb.ccc.ddd> - Set static IPv4 netmask.
- Template:Anchor
--network,--no-network - Enable Broadband Adapter features (default: yes).
<path>- Load ROM.
Changelog
20220105
- Updated to mGBA 0.10-7177-ea1abe2fc.
- Resynchronized with Game Boy Interface.
- Improved audio rendering.
- Fixed stalls induced by N64 Controller support.
External Links
- Official Site - https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA
- Github - https://github.com/extremscorner/emgba