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Revision as of 04:16, 8 May 2026 by HydeWing (talk | contribs)
Spaghetti Kart Vita
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseN/A
Last Updated2026/05/03
Links
Download
Website
Source
Support Author

Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.

SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).

Installation

  1. Download Spaghetti Kart v.1.0.0 for PC.
  2. Follow its instructions to generate mk64.o2r.
  3. Extract spaghetti.zip from the Release section into ux0:data.
  4. Place mk64.o2r and spaghetti.o2r in ux0:data/spaghetti.
  5. Install the VPK from the Release section.

Media

Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)

Screenshots

SpaghettiKartVita-01.png

SpaghettiKartVita-02.png

SpaghettiKartVita-03.png

SpaghettiKartVita-04.png

Changelog

v.1.0

  • Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
  • Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
  • Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
  • Fixed a bug that was causing clouds textures to be glitched.
  • Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
  • Made so that the game falls back to OpenAL audio backend when a config file is not present.

v.0.8

  • First Release.

Credits

  • Rinnegatamante — Port developer
  • TheIronUniverse — Livearea assets

External links

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