Baldur's Gate: Dark Alliance Vita
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| Baldur's Gate: Dark Alliance Vita | |
|---|---|
| General | |
| Author | Nevak |
| Type | Role Playing |
| Version | 1.01 |
| License | MIT License |
| Last Updated | 2025/01/03 |
| Links | |
| Download | |
| Website | |
| Source | |
Baldur’s Gate: Dark Alliance Vita is a native port of the console/PC action RPG Baldur’s Gate: Dark Alliance for the PlayStation Vita. It runs the original game assets through a custom Vita executable, providing a near-console experience on handheld.
Notes
- If performance drops in some levels or the game slows down, locking to 30FPS can help. This is done in the game settings menu by enabling Battery Saving.
- The game will set the language to your Vita's system language. It has been mostly tested in Spanish and English, but other versions such as Italian, French, German or Japanese might have issues with audio/texts or even crashes. If you find any problems, feel free to open an Issue.
- For 2-player coop, if you are using a handheld Vita (not Vita TV) you need to install this plugin: MiniVitaTV.
Setup Instructions (For End Users)
In order to properly install the game, you'll have to follow these steps precisely:
- Install Kubridge and FdFix by copying
kubridge.skprxandfd_fix.skprxto your taiHEN plugins folder (usuallyux0:tai) and adding two entries to yourconfig.txtunder*KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
Note Don't install fd_fix.skprx if you're using rePatch plugin
- Optional: Install PSVshell Vita to overclock your device to 500Mhz.
- Install
libshacccg.suprx, if you don't have it already, by following this guide. - Obtain your copy of Baldur's Gate: Dark Alliance legally for Android in form of an
.apkfile. You can get all the required files directly from your phone or by using an apk extractor you can find in the play store. - Extract these files from the APK to your vita:
- Copy the contents of lib folder to ux0:/data/bgda/lib
- Copy the contents of assets folder to ux0:/data/bgda/assets
- Open the file ux0:/data/bgda/assets/world.xvu in a text editor and do the following:
- Right under the line that says
#define lightColor4_extra C(20)add this new line:#define uvScale C(24)
- Near the end of the file, immediately under the line that says
oT0 = inTexCoord;add these two lines:oT0.x *= uvScale.x;oT0.y *= uvScale.y;
- Right under the line that says
- To verify that you have all the files check the total number of files at the bottom part of the screenshots:
- Inside ux0:/data/bgda/assets:
- Inside ux0:/data/bgda/assets:
- Inside ux0:/data/bgda/assets/res:
- Inside ux0:/data/bgda/assets/res:

Known Issues
- Low framerate during video playing, including main menu due to CPU video decoding.
- Slight framerate spikes every few seconds in some levels due to vorbis audio decoding in main thread.
- Missing real-time shadows from characters and enemies. Temporarily disabled for performance.
- Achievements not working yet.
- Some levels with lots of vegetation and water have performance issues. Ex: the Rotting Bog.
- 2 player coop with 2 controllers is implemented, but only works if both controllers are connected before launching the game.
Media
Baldur's Gate: Dark Alliance - Official Launch Trailer (IGN)
Screenshots
Changelog
v1.01
- Fixes for typo in live area game title.
v1.0
- First Release.
Credits
- TheFlow for the original .so loader.
- Rinnegatamante for VitaGL, his Android ports, answering all my questions and making changes needed for the game to VitaGL.
- gl33ntwine for the awesome Android subsystem reimplementation FalsoNDK and FalsoJNI.
- [withLogic] for the help testing.
Special
- Dedicado a mi Abuelo Manolo.