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Revision as of 14:17, 4 January 2026 by HydeWing (talk | contribs)
Alisa Vita
General
AuthorRinnegatamante, PatnosD
TypeHorror
Version1.1
LicenseN/A
Last Updated2025/12/31
Links
Download
Website
Support Author

This is a port of Alisa: Developer's Cut for PS Vita.

Alisa is a indie survival horror game heavily inspired by the classics of this genre like the original Resident Evil.

Installation

This patch works exclusively with the latest Steam version of the game at the time of writing. If the game received a new update, the depot you want is: download_depot 1335530 1335531 3838329713333394627

Instructions:

  • Buy Alisa: Director's Cut from Steam and install it.
  • Download the datafiles.zip and alisa.vpk from the Release page.
  • Install alisa.vpk on your PSVita.
  • Extract on your PC datafiles.zip in a folder of your preference.
  • From the Steam game datafiles, copy all files (excluding directories) from Alisa_Data folder except for app.info and output_log.txt (it should total at 289 files) to the alisa folder in the datafiles folder.
  • Run patch_files.bat.
  • Extract all the files, except for archive.psarc, inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001/Media.
  • Extract archive.psarc inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001.
  • (Optional) For trophies to be unlockable, install NoTrpDRM.

Note: The "Special" button is mapped on L Trigger.

Screenshots

AlisaVita-01.png

AlisaVita-02.png

AlisaVita-03.png

AlisaVita-04.png

Media

Alisa Launch Trailer (Alisa Launch Trailer)

Known issues

  • On new runs, sometimes the backpack on Alisa won't disappear after the prologue.
  • The grab animation during the final boss is a bit glitchy (only visual).
  • There are some minor issues with lighting across the game.

Changelog

v1.1

  • Fixed a bug in pathfinding code that was causing AI to be less aggressive than expected.
  • Fixed a bug causing the shop menu to be slightly off scaled.
  • Restored "Render" feature: now setting it to 2x will correctly make the game look sharper due to higher internal resolution.
  • Fixed a bug causing a few meshes to be rendered full purple.
  • Fixed the V-Sync button in the Settings menu to be rendered with bilinear filtering erroneously.
  • Fixed the unselected V-Sync button to not render in the Settings menu inside the Pause menu.
  • Fixed a bug causing the video prior the main menu to not show anymore after clearing a run until the game was rebooted.
  • Fixed the main menu fade effect to show a widescreen stretched image instead of a properly 4:3 centered one.
  • Added a new option in the Settings menu to enable a post-processing CRT filter in the game.

v1.0

  • First Release.

Credits

  • PatnosD: For fixing the vast majority of animations in the game and for giving additional help to fix some minor issues.
  • hatoving: For helping with the initial bootstraping of the project and for the Livearea assets.
  • withLogic: For additional help testing the port.

External links

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