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Alisa Vita
General
AuthorRinnegatamante, PatnosD
TypeHorror
Version1.1
LicenseN/A
Last Updated2025/12/31
Links
Download
Website
Support Author

This is a port of Alisa: Developer's Cut for PSVita.

Alisa is a indie survival horror game heavily inspired by the classics of this genre like the original Resident Evil.

Note

  • This patch works exclusively with the latest version of the game at the time of writing this README. If the game received a new update, the depot you want is: download_depot 1335530 1335531 3838329713333394627
  • The "Special" button is mapped on L Trigger.

Requirements

  • Game Data Files: Steam

How to Install

  • Buy Alisa: Director's Cut from Steam and install it.
  • Download the datafiles.zip and alisa.vpk from the Release page.
  • Install alisa.vpk on your PSVita.
  • Extract on your PC datafiles.zip in a folder of your preference.
  • From the Steam game datafiles, copy all files (excluding directories) from Alisa_Data folder except for app.info and output_log.txt (it should total at 289 files) to the alisa folder in the datafiles folder.
  • Run patch_files.bat.
  • Extract all the files, except for archive.psarc, inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001/Media.
  • Extract archive.psarc inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001.
  • Optional: For trophies to be unlockable, install NoTrpDRM.

Known issues

  • On new runs, sometimes the backpack on Alisa won't disappear after the prologue.
  • The grab animation during the final boss is a bit glitchy (only visual).
  • There are some minor issues with lighting across the game.

Media

Alisa Launch Trailer (Alisa Launch Trailer)

Screenshots

AlisaVita-01.png

AlisaVita-02.png

AlisaVita-03.png

AlisaVita-04.png

Changelog

v1.1

  • Fixed a bug in pathfinding code that was causing AI to be less aggressive than expected.
  • Fixed a bug causing the shop menu to be slightly off scaled.
  • Restored "Render" feature: now setting it to 2x will correctly make the game look sharper due to higher internal resolution.
  • Fixed a bug causing a few meshes to be rendered full purple.
  • Fixed the V-Sync button in the Settings menu to be rendered with bilinear filtering erroneously.
  • Fixed the unselected V-Sync button to not render in the Settings menu inside the Pause menu.
  • Fixed a bug causing the video prior the main menu to not show anymore after clearing a run until the game was rebooted.
  • Fixed the main menu fade effect to show a widescreen stretched image instead of a properly 4:3 centered one.
  • Added a new option in the Settings menu to enable a post-processing CRT filter in the game.

v1.0

  • First Release.

Credits

  • PatnosD: For fixing the vast majority of animations in the game and for giving additional help to fix some minor issues.
  • hatoving: For helping with the initial bootstraping of the project and for the Livearea assets.
  • withLogic: For additional help testing the port.

External links

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