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Revision as of 00:46, 23 August 2025 by HydeWing (talk | contribs)
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Mad Bullets Vita
General
AuthorRinnegatamante
TypeShooter
Version1.1
LicenseN/A
Last Updated2025/08/17
Links
Download
Website
Source
Support Author

This is a wrapper/port of Mad Bullets for the PS Vita.

Installation

Requirements:

  • libshacccg.suprx
  • kubridge.skprx
  • Android game files (this has been tested with v.2.1.18 of the game)

Instructions:

  • Install Kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ux0:tai/kubridge.skprx
  ux0:tai/fd_fix.skprx
  • Note: Don't install fd_fix.skprx if you're using rePatch plugin
  • (Optional) Install PSVshell Vita to overclock your device to 500Mhz.
  • Install libshacccg.suprx, if you don't have it already, by following this guide.
  • Install the vpk from Release tab.
  • Obtain your copy of "Mad Bullets" legally for Android in form of an .apk.
  • Open the apk with your zip explorer and extract the files libengine.so from the lib/armeabi-v7a folder to ux0:data/bullets.
  • Extract the content of the assets folder in ux0:data/bullets.

Note: The game takes a while to launch (approx. 2 minutes).

Screenshots

MadBulletsVita-01.png

MadBulletsVita-02.png

MadBulletsVita-03.png

MadBulletsVita-04.png

Media

Official Mad Bullets (iOS / Android) Announcement Trailer (TouchGameplay)

Changelog

v1.1

  • Fixed a bug causing options changes to not be kept after app closure.
  • Moved to SceLibc for I/O operations: slightly reduced loading times.
  • Enabled more aggressive optimizations in vitaGL: slightly improves framerate.
  • Added possibility to pause the game with START button.

v1.0

  • First Release.

Credits

  • TheFloW for the original .so loader.

External links

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