512tiles - Tile loading example GB
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| 512tiles - Tile loading example | |
|---|---|
| General | |
| Author | Shen Mansell |
| Type | Samples |
| Version | 1 |
| License | Mixed |
| System | CGB (GBDK) |
| Last Updated | 2001/11/14 |
| Links | |
| Download | |
| Website | |
| Source | |
A quick and easy example of how to load tiles into the second block of display ram.
This allows Game Boy Color game to have 512 tiles in memory at 1 time.
Tested (and working) under GBDK 2-1-0.
External links
- Author's website - http://shen.mansell.tripod.com/