VICEVita: Difference between revisions
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Revision as of 03:26, 5 December 2022
| VICEVita | |
|---|---|
| File:Vicevita.jpg | |
| General | |
| Author | ammeir |
| Type | Computer |
| Version | 1.2 |
| License | Mixed |
| Last Updated | 2020/12/19 |
| Links | |
| Download | |
| Website | |
| Source | |
VICEVita is a port of the Versatile Commodore Emulator (VICE) for the Sony PlayStation Vita. It features a completely new UI with touch keyboard, savestates and control mappings.
Media
Screenshots
Changelog
v1.2
- Added ability to browse to uma0: device for game loading (thanks @rsn8887).
- Added a sliding keyboard option.
- Added fast access to drive's zip folder.
- Modified file browser to remember the last visited directory.
- Modified menu button actions.
- Bug fix: Fixed a crash when attaching empty disk images to a drive.
- Bug fix: Fixed release issues with shifted control mappings.
- Bug fix: Fixed failure to attach and load tape/cart if drive status was 'not active'.
v1.1
- Added multi-disk zip file support
- Added multi-drive support
- Added autofire support
- Added reset hotkey control
- Added statusbar hotkey control
- Added drive/tape/warp led indicators on the statusbar
- Improved savestate identification when loading games
- Increased heap size to prevent memory allocation failures when loading cart games
- Bug fix: Fixed issues in Devices-menu where listbox was populated with wrong content
- Bug fix: Fixed issues loading tap files from Devices-menu
- Bug fix: Fixed issues saving a disk/cart games when tap file was attached to datasette
- Bug fix: Fixed issues loading games from t64 compilation image
- Bug fix: Game settings were not loaded when starting a game from Devices-menu
- Bug fix: Saving settings failed if configuration file didn't exist
- Several other small bug fixes and enhancements
v.1.0
- First Release.
External links
- Official Website - https://vice-emu.sourceforge.io/
- Github - https://github.com/ammeir/vicevita
- VitaDB - https://vitadb.rinnegatamante.it/#/info/541