Shiromino Vita: Difference between revisions
From GameBrew
More actions
No edit summary |
m Text replacement - "GameBrew!" to "GameBrew" |
||
| Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Puzzle) - GameBrew | |title=Vita Homebrew Games (Puzzle) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image=shirominovita.jpg | |image=shirominovita.jpg | ||
Revision as of 03:25, 5 December 2022
| Shiromino | |
|---|---|
| File:Shirominovita.jpg | |
| General | |
| Author | Tear |
| Type | Puzzle |
| Version | pre-v2 |
| License | MIT License |
| Last Updated | 2018/12/02 |
| Links | |
| Download | |
| Website | |
| Source | |
A diverse and challenging puzzle/action game with stylistic roots in the arcade.
Media
Screenshots
Controls
- Cross - A (CCW rotation)
- Circle - B (CW rotation)
- LTrig - C (CCW rotation)
- RTrig - D (hold, someday??)
- Start - Escape
Known issues
- Debugging permanently enabled, hardcoded IP and port
- Stretched backgrounds
- Bad usage of screen estate
- PC specific dead code
- Pointless config
Concerns
I'm not a GM, so I wouldn't know if it's reliable enough for high level play
Changelog
pre-v2
- Working replay saving! Scores are saved to ux0:data/shiro.db
Everything else that I'm unhappy with seems to be related to sizing and positioning of various elements... Therefore, I decided that for the next update I will redesign all assets. I would love to make the new theme compatible with the PC version too, but it might require some code changes.
pre-v1
- First Release.
External links
- Official Website - https://tetrisconcept.net/threads/shiromino-on-psvita.3745/
- Github - https://github.com/Tearff/shiromino
- VitaDB - https://vitadb.rinnegatamante.it/#/info/406