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PsyKoTrope Wii: Difference between revisions

From GameBrew
Created page with "{{#seo: |title=Wii Homebrew Games (Puzzle) - GameBrew |title_mode=append |image=psykotropewii.jpg |image_alt=PsyKoTrope }} {{Infobox Wii Homebrews |title=PsyKoTrope |image=psy..."
 
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/psykotropewii.7z
|website=http://grrlib.santo.fr/
|website=https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/PsyKoTrope
'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]].
 
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
 
'''DIY Version:'''
You can now design your own level easily.
When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
 
Levels are stored in a simple PNG file, and are designed like this :
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
* Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
* The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)
 
Have a look at the provided GameSet to really understand how it works ;)
 
* A Real Fast compo game : "4 Hours" of coding/graphing
* This little game fits in less than 150 lines of GRRLIB coding ;)


==Screenshots==
==Screenshots==
==Media==
[[image:psykotropewii.jpg]]
<youtube></youtube>
 
==Greetings to Crayon and Xane==
* AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
 
== External links ==
* Official Website - https://web.archive.org/web/20110301093932/http://grrlib.santo.fr/
* Wiibrew - https://wiibrew.org/wiki/PsyKoTrope

Revision as of 00:36, 24 August 2022

PsyKoTrope
File:Psykotropewii.jpg
General
AuthorNoNameNo
TypePuzzle
Version1.1 DIY
LicenseMixed
Last Updated2009/03/15
Links
Download
Website

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this :

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)

Have a look at the provided GameSet to really understand how it works ;)

  • A Real Fast compo game : "4 Hours" of coding/graphing
  • This little game fits in less than 150 lines of GRRLIB coding ;)

Screenshots

File:Psykotropewii.jpg

Greetings to Crayon and Xane

  • AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

External links

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