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Warhawk: Difference between revisions

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{{Infobox homebrew
{{Infobox homebrew
| title      = Warhawk
| title      = Warhawk DS
| image      = [[File:Warhawkfds.png|300px]]
| image      = [[File:Warhawkfds.png|300px]]
| type        = Shooter
| type        = Shooter
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This has been a joint coding effort between Flash and HeadKaze that has taken around 5 or so months from vision to fruition.
This has been a joint coding effort between Flash and HeadKaze that has taken around 5 or so months from vision to fruition.
Warhawk DS is based on a much earlier game released on the C64 in 1986, and is more of a re-imagining than a remake. One thing that was intended to retain was the 'old school' feel to the game, and this is hopefully something has been achieved. The downside to keeping the feel is that those of you brought up on present day games may find this a little difficult? It is not an easy ride to clear the 16 levels, though a consession has been made for the modern-day gamer in the addition of continues.


The game has 16 normal levels and also upon completion, another 16 mental levels become available. It is worth finishing the mental levels for the true completion and credit sequence.
The game has 16 normal levels and also upon completion, another 16 mental levels become available. It is worth finishing the mental levels for the true completion and credit sequence.
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==User guide==
==User guide==
The player must dodge and destroy obstacles along a vertically scrolling screen. The end of each level has a large amount of ships flying at the player from many angles.  
The player must dodge and destroy obstacles along a vertically scrolling screen. The end of each level has a large amount of ships flying at the player from many angles.  
Power-up mode can be enabled after level 2. During these levels a small ship will drift down the screen, shooting this will release a power orb that when collected will enable power-up mode for a limited time. Crashing into the drop ship will have the same effect but lose a small amount of energy. Energy can be regained during a level only by destroying a meteor. These take 2 powered shots to kill.


[[File:Warhawkds2.png]]
[[File:Warhawkds2.png]]
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:Press and hold - fire a power shot (12 times the damage and destroys all bases in it's line of fire).
:Press and hold - fire a power shot (12 times the damage and destroys all bases in it's line of fire).
:During "power-up" mode, holding fire - continuous stream of 16 bullets.
:During "power-up" mode, holding fire - continuous stream of 16 bullets.
Power-up mode can be enabled after level 2. During these levels a small ship will drift down the screen, shooting this will release a power orb that when collected will enable power-up mode for a limited time. Crashing into the drop ship will have the same effect but lose a small amount of energy. Energy can be regained during a level only by destroying a meteor. These take 2 powered shots to kill.


Pressing start during game play - option to quit/ return to the title screen.
Pressing start during game play - option to quit/ return to the title screen.


==Known Issues==
==Known Issues==
*There may be times when the audio shows signs of clicks during playback. The recommendation, if this occurs is to defragment your SD card. Heavy fragmentation and also lots of files on the card can cause the careful timing of the audio to drift slightly.  
There may be times when the audio shows signs of clicks during playback. The recommendation, if this occurs is to defragment your SD card. Heavy fragmentation and also lots of files on the card can cause the careful timing of the audio to drift slightly.  
*Also, upon starting the game, there may be a delay before the game starts, this is normal and not an indication the the game has crashed, please be patient.
 
Also, upon starting the game, there may be a delay before the game starts, this is normal and not an indication the the game has crashed, please be patient.
 
The software does contain a small amount of C code in the form of the libfat and EFS. This had to be included to allow for the high quality music to be stored outside of the 4 MB limitation. This is a minor concession we believe as the entire game mechanics are in ASM and also the game will run perfectly with the removal of the EFS.


* The software does contain a small amount of C code in the form of the libfat and EFS. This had to be included to allow for the high quality music to be stored outside of the 4 MB limitation. This is a minor concession we believe as the entire game mechanics are in ASM and also the game will run perfectly with the removal of the EFS.
==Compatibility==
Tested on: Original R4DS flashcard with unofficial firmware 1.19u


==Changelog==
==Changelog==
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==Credits==
==Credits==
Asm Coding - Flash & Headkaze
Asm Coding - Flash & Headkaze



Revision as of 05:47, 14 September 2012

Warhawk DS
File:Warhawkfds.png
General
Author(s)Flash and HeadKaze
TypeShooter
Version1.02
LicenceMixed
Links
[Media:WarhawkDS.zip Download]
Website
Source
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