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==User guide== | ==User guide== | ||
Destroy the blocks before reaching the top. Select certain numbers | Destroy the blocks before reaching the top. Select certain numbers to be on the same horizontal line and add up to 10. | ||
4 4 5 | |||
5 2 3 1 1 3 4 | |||
So to make ten you'd select 5, 2 and 3. All hope is lost when the numbers break through the top of the screen. | |||
Numbers that have space next to them can be dragged into the empty space. | |||
4 4 5 --> | |||
5 2 3 1 1 3 4 | |||
If you drag the 5 in the top line into the empty space of the row, you end up with | |||
4 4 5 | |||
5 2 3 1 1 3 4 | |||
Numbers can be dragged and dropped to other rows. | |||
4 4 5 --> | |||
5 2 3 1 3 2 | |||
4 4 | |||
5 2 3 1 5 3 2 | |||
When you make a ten you also temporarily delay the advance of the numbers. | |||
Every time you make 10 tens in a row, the level increases. The higher the level, the faster the numbers come at you. | |||
'''Powerups''' | |||
Powerup tiles are '+', '-' and 'bomb'. If you tap a powerup, the tile will be removed and it's neighbouring tiles will have their value added, subtracted, or bombed. | |||
1 | |||
2 + 3 | |||
4 4 4 | |||
If we tap the + tile, we'd get | |||
3 2 4 | |||
4 5 4 | |||
If a '-' tile is applied to a 1 it become zero and therefore vanish. | |||
If a '+' tile is applied to a 5 it becomes six which in this world is an impossible number and will therfore vanish. | |||
If a powerup is included in a make ten sum, the powerup will be applied to the remaining numbers in the whole row. | |||
==Controls== | ==Controls== | ||
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==Compatibility== | ==Compatibility== | ||
Works on: FlashCard M3 Real with firmware 4.2c | Works on: FlashCard M3 Real with firmware 4.2c | ||
:R4 | |||
:No$GBA | |||
:Acekard RPG2 | |||
==Changelog== | ==Changelog== | ||
'''Version 0.061''' | '''Version 0.061''' | ||
* | *Rebuilt with latest libnds, supports exit to menu | ||
'''Version 0.06''' | '''Version 0.06''' |
Revision as of 01:51, 15 August 2012
Maketens | |
File:Maketends.png | |
General | |
---|---|
Author(s) | bob_fossil |
Type | Puzzle |
Version | 0.061 |
Licence | Mixed |
Links | |
[Media:Maketensds.zip Download] | |
Website |
<htmlet>adsense</htmlet>
A number puzzle game. It is translated into Spanish with a few words in English.
Objectives
Keep the numbers from reaching the top of the screen by clearing out numbers that add up to ten.
User guide
Destroy the blocks before reaching the top. Select certain numbers to be on the same horizontal line and add up to 10.
4 4 5 5 2 3 1 1 3 4
So to make ten you'd select 5, 2 and 3. All hope is lost when the numbers break through the top of the screen.
Numbers that have space next to them can be dragged into the empty space.
4 4 5 --> 5 2 3 1 1 3 4
If you drag the 5 in the top line into the empty space of the row, you end up with
4 4 5 5 2 3 1 1 3 4
Numbers can be dragged and dropped to other rows.
4 4 5 --> 5 2 3 1 3 2
4 4 5 2 3 1 5 3 2
When you make a ten you also temporarily delay the advance of the numbers.
Every time you make 10 tens in a row, the level increases. The higher the level, the faster the numbers come at you.
Powerups
Powerup tiles are '+', '-' and 'bomb'. If you tap a powerup, the tile will be removed and it's neighbouring tiles will have their value added, subtracted, or bombed.
1 2 + 3 4 4 4
If we tap the + tile, we'd get
3 2 4 4 5 4
If a '-' tile is applied to a 1 it become zero and therefore vanish.
If a '+' tile is applied to a 5 it becomes six which in this world is an impossible number and will therfore vanish.
If a powerup is included in a make ten sum, the powerup will be applied to the remaining numbers in the whole row.
Controls
Stylus - select the numbers
D-pad - choose difficulty menu
Compatibility
Works on: FlashCard M3 Real with firmware 4.2c
- R4
- No$GBA
- Acekard RPG2
Changelog
Version 0.061
- Rebuilt with latest libnds, supports exit to menu
Version 0.06
- Added extra sound effects
- Improved tile animation when numbers move up a row and when they are pushed around
- Fixed situation where board was corrupted after dropping tiles
- Fixed score repainting glitch after dropping tiles
- Added pause, press START in game to pause