MD2 Loader: Difference between revisions
From GameBrew
More actions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox homebrew | {{Infobox homebrew | ||
| title = MD2 Loader | | title = MD2 Loader | ||
| image = | | image = https://dlhb.gamebrew.org/dshomebrew/md2loader.png | ||
| type = Other | | type = Other | ||
| version = | | version = 2005 | ||
| licence = Mixed | | licence = Mixed | ||
| author = Ethos | | author = Ethos | ||
| website = http://ethos.oddigytitanium.com | | website = http://ethos.oddigytitanium.com | ||
| download = | | download = https://dlhb.gamebrew.org/dshomebrew/md2loader.7z | ||
| source = | | source = | ||
}} | }} | ||
| Line 13: | Line 13: | ||
MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines. | MD2 Loader is a simple 3D model viewer for the NDS. This might help to stress-test the DS hardware using various objects and routines. | ||
This homebrew was an entry into the | This homebrew was an entry into the NEO Coding Competition 2005 and ranked 7th. | ||
==User guide== | ==User guide== | ||
It contains the coding to load any frame instantaneously of a Quake 2 model file. Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well. | It contains the coding to load any frame instantaneously of a Quake 2 model file. | ||
Set your tris.md2 in the data directory and put your model texture into a 128x128 converted (to 8-bit values) into the data directory as well. | |||
==External links== | |||
* Author's website - http://ethos.oddigytitanium.com | |||
* NeoFlash - https://www.neoflash.com/forum/index.php?topic=603.0 | |||
[[Category:DS homebrew applications]] | [[Category:DS homebrew applications]] | ||
[[Category:DS homebrew demos]] | [[Category:DS homebrew demos]] | ||
