Caprice32 PSP: Difference between revisions
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==User guide== | ==User guide== | ||
===Loading Disk and Tape Images=== | |||
To load a disk image or a tape image without resetting the system, use the Disk drive/Tape drive option listed in the System tab. | To load a disk image or a tape image without resetting the system, use the Disk drive/Tape drive option listed in the System tab. | ||
===Disk Image Saving=== | |||
To save a modified save state image, navigate to the System tab, highlight the Disk drive option and press Square. Only uncompressed (unzipped) disk images can be updated. | To save a modified save state image, navigate to the System tab, highlight the Disk drive option and press Square. Only uncompressed (unzipped) disk images can be updated. | ||
===Autoloading=== | |||
Caprice32 PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. | Caprice32 PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab. | ||
To do this, specify one of the save state slots as the Autoload slot (Options tab). If a saved game exists in the specified slot, it will be automatically loaded. | To do this, specify one of the save state slots as the Autoload slot (Options tab). If a saved game exists in the specified slot, it will be automatically loaded. | ||
===Virtual keyboard=== | |||
When the virtual keyboard is on, you can toggle the sticky keys feature (specifically for Shift and Ctrl). | When the virtual keyboard is on, you can toggle the sticky keys feature (specifically for Shift and Ctrl). | ||
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Tap the Circle button and the selected virtual button remains held down and press again will release the virtual button. | Tap the Circle button and the selected virtual button remains held down and press again will release the virtual button. | ||
===Button configuration=== | |||
By default, changes are not retained after button mapping is modified. | By default, changes are not retained after button mapping is modified. | ||
