Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Frotz-PSP: Difference between revisions

From GameBrew
Created page with "{{Infobox PSP homebrew | title = Frotz-PSP | image = https://dlhb.gamebrew.org/psphomebrew/frotzpsp.png|250px | type = Other Emulators | version = 1.0 (6 Dec 2009) | licence =..."
 
No edit summary
Line 32: Line 32:


'''Gameplay:'''
'''Gameplay:'''
With Interactive Fiction, you type your commands in plain English each time you see the prompt which looks like this:
 
With Interactive Fiction, you type your commands in plain English each time you see the prompt which looks like this
   
   
  >   
  >   
Line 54: Line 55:
'''Basic Commands:'''
'''Basic Commands:'''


BRIEF - This command causes the game to fully describe a location only the first time you enter it. On subsequent visits, only the name of the location and any objects present will be described. Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands.
>BRIEF
This command causes the game to fully describe a location only the first time you enter it.  


DIAGNOSE - This will give you a report of your physical condition. Not all games support this command.
On subsequent visits, only the name of the location and any objects present will be described.  


INVENTORY - This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I.
Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands.
>DIAGNOSE
This will give you a report of your physical condition. Not all games support this command.
>INVENTORY  
This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I.
>LOOK
This will give you a full description of your location. You can abbreviate LOOK to L.
>QUIT
This lets you stop Frotz gracefully.  


LOOK - This will give you a full description of your location. You can abbreviate LOOK to L.
If you want to save your position before quitting, you must use the SAVE command.
>RESTORE
This restores a previously saved position.
>RESTART
This stops the game and restarts it from the beginning.
>SAVE
This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command.
>SCRIPT
This command tells Frotz to make a transcript of the story and save it to a file.  


QUIT - This lets you stop Frotz gracefully. If you want to save your position before quitting, you must use the SAVE command.
Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on.
>SCORE
This command will show your current score and often a ranking based on that score.
>SUPERBRIEF
This one causes the game to display only the name of a place you enter, even if you've never been there before.  


RESTORE - This restores a previously saved position.
In this mode, not even objects present are described.  


RESTART - This stops the game and restarts it from the beginning.
Of course, you can get a full description of your location and the object present by typing LOOK.  


SAVE - This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command.
In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography.
 
SCRIPT - This command tells Frotz to make a transcript of the story and save it to a file. Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on.
>TIME
 
This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command.
SCORE - This command will show your current score and often a ranking based on that score.
 
>UNSCRIPT
SUPERBRIEF - This one causes the game to display only the name of a place you enter, even if you've never been there before. In this mode, not even objects present are described. Of course, you can get a full description of your location and the object present by typing LOOK. In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography.
Stops Frotz from making a transcript.
>VERBOSE
This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before.
>VERSION
Shows you the release number and serial number of the story file.
>WAIT
Causes time in the story to pass.  


TIME - This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command.
Since nothing happens until you type a sentence and press RETURN, you could leave your machine, take a nap, then return to the story to find that nothing has changed.  


UNSCRIPT - Stops Frotz from making a transcript.
So, to make time pass in the story, you type WAIT. For example, if you meet a wizard, you might WAIT to see if he will say anything.  


VERBOSE - This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before.
If you're aboard a flying carpet, you might WAIT to see where it goes.  


VERSION - Shows you the release number and serial number of the story file.
There are few exceptions, most notable Infocom's Border Zone, in which the game is played in real-time (take too long deciding what to do and Bad Things happen).


WAIT - Causes time in the story to pass.  Since nothing happens until you type a sentence and press RETURN, you could leave your machine, take a nap, then return to the story to find that nothing has changed. So, to make time pass in the story, you type WAIT. For example, if you meet a wizard, you might WAIT to see if he will say anything. If you're aboard a flying carpet, you might WAIT to see where it goes. There are few exceptions, most notable Infocom's ""Border Zone"", in which the game is played in real-time (take too long deciding what to do and Bad Things happen).  This command can often be abbreviated to Z.
This command can often be abbreviated to Z.


'''Where to find Interactive Fiction games:'''
'''Where to find Interactive Fiction games:'''

Revision as of 09:19, 1 September 2021

Frotz-PSP
frotzpsp.png
General
Author(s)QBRADQ
TypeOther Emulators
Version1.0 (6 Dec 2009)
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>

Advertising: