PSP Tower Defense: Difference between revisions
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{{Infobox PSP homebrew | {{Infobox PSP homebrew | ||
| title = PSP Tower Defense | | title = PSP Tower Defense | ||
| image = https://dlhb.gamebrew.org/psphomebrew/ | | image = https://dlhb.gamebrew.org/psphomebrew/psptowerdefense.png|250px | ||
| type = Strategy | | type = Strategy | ||
| version = 0.1 (19 Aug 2007) | | version = 0.1 (19 Aug 2007) | ||
| Line 7: | Line 7: | ||
| author = TacticalPenguin | | author = TacticalPenguin | ||
| website = https://www.neoflash.com/forum/index.php?topic=4567.0 | | website = https://www.neoflash.com/forum/index.php?topic=4567.0 | ||
| download = https://dlhb.gamebrew.org/psphomebrew/ | | download = https://dlhb.gamebrew.org/psphomebrew/psptowerdefense.7z | ||
| source = | | source = | ||
}} | }} | ||
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===The Basics=== | ===The Basics=== | ||
{| class="wikitable" | |||
|- | |||
! scope="row"| Money | |||
| How much money you have for spending; killing creeps gives you money. | |||
|- | |||
! scope="row"| Lives | |||
| How many lives you have left; if a creep gets through, you lose one. | |||
|- | |||
! scope="row"| Shots/sec | |||
| How many bullets a tower can fire in a second. | |||
|- | |||
! scope="row"| Dmg/shot | |||
| How much damage a tower's bullet inflicts on a creep. | |||
|- | |||
! scope="row"| Range | |||
| How many pixels away a creep can be before a tower cannot shoot it; a turret is 32x32 pixels. | |||
|- | |||
! scope="row"| Level | |||
| How upgraded a turret is; an unupgraded turret is level one, a fully upgraded turret is level 5. | |||
|- | |||
! scope="row"| Value | |||
| How much you will get if you sell the turret and how much it costs to upgrade the turret. | |||
|- | |||
! scope="row"| Cost | |||
| How much money will be used to build a turret. | |||
|- | |||
! scope="row"| Creep HP | |||
| How much damage must be inflicted on a creep to kill it. | |||
|- | |||
|} | |||
===Gameplay=== | ===Gameplay=== | ||
* Selection box | * Selection box in green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money. | ||
* Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x. | * Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x. | ||
* The circle around towers is how far they can shoot, place them thoughtfully. | * The circle around towers is how far they can shoot, place them thoughtfully. | ||
* Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses! | * Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses! | ||
===Level Maker=== | ===Level Maker=== | ||
* The first square must be on one of the edges of the map. | * The first square must be on one of the edges of the map. | ||
* Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers. | * Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers. | ||
* You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level. | * You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level. | ||
* Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money. | * Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money. | ||
'''Notes from developer:''' | |||
If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range. The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen. | |||
Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10. | Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10. | ||
