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PSP Tower Defense: Difference between revisions

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===Gameplay===
===Gameplay===
Selection box color - Green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.
* Selection box color - Green means a turret can be built on that spot, red means it cannot; this doesn't necessarily mean you have enough money.
* Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.
* The circle around towers is how far they can shoot, place them thoughtfully.
* Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!


Fully upgraded towers are often more cost-effective than many unupgraded towers, usually by 2-3x.
If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range. The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.
 
If the game lags, it's probably because you have lots of turrets, bullets, and/or creeps onscreen. Or you have selected a turret with a very large range.  
 
The image of the circle showing its range may slow down the game if there already are some other turrets and creeps onscreen.
 
The circle around towers is how far they can shoot, place them thoughtfully.
 
Creeps have a red bar above them showing their health level. Pay attention to the wave info at the bottom: If the creeps suddenly have more HP, you better build more defenses!


===Level Maker===
===Level Maker===
The first square must be on one of the edges of the map.
* The first square must be on one of the edges of the map.  
 
* Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.
Don't make lots of different creeptypes just to have waves with different HP and value, when you add a wave you can set HP and value multipliers.
* You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.
 
* Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.
You must make a creeptype before you can add waves. Be careful around the nuke option; it literally nukes the level.
 
Don't make a superpowerful turret type, it takes the fun out of the game. Don't give yourself a bunch of lives; it also takes the fun out. Same thing with money.


Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.
Remember, this runs at 30fps, not 60, so the 600 frames between waves is 20 seconds, not 10.

Revision as of 12:28, 27 August 2021

PSP Tower Defense
PSPTowerDefense.jpg
General
Author(s)TacticalPenguin
TypeStrategy
Version0.1 (19 Aug 2007)
LicenceMixed
Links
Download
Website
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