PSP Bot: Difference between revisions
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The concept of the game is to guide a little robot to all the blue tiles and light them up. | The concept of the game is to guide a little robot to all the blue tiles and light them up. | ||
In order to get there, you will have to define a series of movements, and validate so that the movement starts | In order to get there, you will have to define a series of movements, and validate so that the movement starts. | ||
You can order the robot to: go straight ahead, turn left, turn right, jump, light up the square, perform function 1 and function 2. | |||
These are the main actions where robot will perform under your commands. However, in later stages you will find it requires more moves to get the robot to reach all the destinations. This is when you need to utilize functions 1 and 2. | '''Function Principle:''' | ||
* They are the set of grids on the left of the screen. | |||
* These are the main actions where robot will perform under your commands. | |||
* However, in later stages you will find it requires more moves to get the robot to reach all the destinations. This is when you need to utilize functions 1 and 2. | |||
'''Function 1 and | '''Function 1 and 2:''' | ||
* They are the stacks of grids in the middle and on the right of the screen. | |||
Each of these functions can contain 8 movements. It is enough to define them and, place them for a function in the main actions. | * Each of these functions can contain 8 movements. It is enough to define them and, place them for a function in the main actions. | ||
* In other words, the robot will perform the desired movements, and only one square will be used on the main grids. | |||
There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less is the best. | There are 12 levels with a growing difficulty. At the end of the game, you know how many commands were used, this is your score; the less is the best. | ||
