Shooter PSP: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
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! colspan=" | ! colspan="4" style="text-align:center;" | Tiles for Map Making | ||
|- | |- | ||
| 0 || Empty (Nothing) | | 0 || Empty (Nothing) || Z || Cookie end of level | ||
|- | |- | ||
| 1 || Player spawn | | 1 || Player spawn || z || Invisible end of level | ||
|- | |- | ||
| 2 || Ground tile with grass | | 2 || Ground tile with grass || H || life pickup | ||
|- | |- | ||
| 3 || Ground tile just dirt | | 3 || Ground tile just dirt || F || Make spikes move up/down | ||
|- | |- | ||
| 4 || Spike facing upwards | | 4 || Spike facing upwards || C || cloud sprite | ||
|- | |- | ||
| 5 || Spike facing downwards | | 5 || Spike facing downwards || T || Tree sprite | ||
|- | |- | ||
| 6 || Top of water | | 6 || Top of water || t || Secondary tree sprite | ||
|- | |- | ||
| 7 || Water base | | 7 || Water base || c || Coin tile | ||
|- | |- | ||
| 8 || Bonus door | | 8 || Bonus door || A || Enemy | ||
|- | |- | ||
| 9 || Spinning death | | 9 || Spinning death || D || Falling block tile | ||
| | |||
| D || Falling block tile | |||
|- | |- | ||
|} | |} | ||
