4^2 PSP: Difference between revisions
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You are the blue player. You earn points for staying in and playing fast shots. You earn double points when you are in the highest two squares. When you go out, the game ends. | You are the blue player. You earn points for staying in and playing fast shots. You earn double points when you are in the highest two squares. When you go out, the game ends. | ||
=== | ===Tips and tricks=== | ||
The ball is hit outward in the direction of the blue cone on your player. | The ball is hit outward in the direction of the blue cone on your player. If the ball is far away from you when you attemp to hit, the ball will be hit at a shallower trajectory, unless the ball is outside your reach. | ||
It takes a while to get used to this, but its easy to play the game once you are used to the feel of the game. Try watching the AI players on the main menu. | |||
'''How to do a smash:''' | |||
When the bar at the top-right corner of the screen turns compeletely red, you can do a smash. Smashes are much faster and lower when they are completely charged up. | |||
When the bar at the top-right corner of the screen turns compeletely red, you can do a smash. Smashes are much faster and lower when they are completely charged up. | |||
To smash the ball, hold circle to charge it up and release it to hit it, like normal shots. Make sure the ball is close to bouncing when you release circle or your shot could go much too far. | To smash the ball, hold circle to charge it up and release it to hit it, like normal shots. Make sure the ball is close to bouncing when you release circle or your shot could go much too far. | ||
Also, don't try to smash services because that rarely ends well. | Also, don't try to smash services because that rarely ends well. | ||
