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'''The little dog:''' | '''The little dog:''' | ||
You start Hack accompanied by a little dog (nameable with the | You start Hack accompanied by a little dog (nameable with the [C] command) who can be very useful to you -- try not to kill him! Your dog will follow you -- if you carry tripe rations, he will follow you even better. Sometimes he gets in your way. Either move around him, or wait (with the [.] command) until he moves. | ||
If you want him to follow you to the next dungeon level, he must be on a square next to you when you descend or ascend the stairs. Sometimes he gets hungry and confused and hits you. You can feed him by throwing food at him with the | If you want him to follow you to the next dungeon level, he must be on a square next to you when you descend or ascend the stairs. Sometimes he gets hungry and confused and hits you. You can feed him by throwing food at him with the [t] command. | ||
Your dog may get mad at you if you move to a different dungeon level without taking him with you. Although he may not hit you, he won't help you either. You'll have to appease him somehow. | Your dog may get mad at you if you move to a different dungeon level without taking him with you. Although he may not hit you, he won't help you either. You'll have to appease him somehow. | ||
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Your dog is useful for his ability to fight and to pick up and carry objects. Of course, your dog can be male or female; it makes no difference in the game. | Your dog is useful for his ability to fight and to pick up and carry objects. Of course, your dog can be male or female; it makes no difference in the game. | ||
* Rename little dog with the | * Rename little dog with the [C] command. | ||
* Throw food and feed at the dog with the | * Throw food and feed at the dog with the [t] command. | ||
* Wait for your dog with the | * Wait for your dog with the [.] command. | ||
===The dungeon=== | ===The dungeon=== | ||
'''Hidden rooms:''' | '''Hidden rooms:''' | ||
The dungeon is a set of levels connected through stairways and trapdoors. Each level is an interconnected system of rooms and corridors. The rooms have doors that lead to the corridors. You must walk straight through a door -- no diagonals allowed. Some doors (and some corridors) are hidden and you must search for them (with the | The dungeon is a set of levels connected through stairways and trapdoors. Each level is an interconnected system of rooms and corridors. The rooms have doors that lead to the corridors. You must walk straight through a door -- no diagonals allowed. Some doors (and some corridors) are hidden and you must search for them (with the [s] command). | ||
Usually you must search several times, so use a repeat count (e.g. | Usually you must search several times, so use a repeat count (e.g. [5s]). Some rooms are special and have no doors or connecting corridors. There is a way to get in, though, but you will have to find out how on your own. | ||
The Wizard resides below the normal dungeon levels and can't be reached by only taking the stairs. | The Wizard resides below the normal dungeon levels and can't be reached by only taking the stairs. | ||
Some rooms have special contents -- some are shops (but be aware that the shopkeeper expects payment (the | Some rooms have special contents -- some are shops (but be aware that the shopkeeper expects payment (the [p] command) for the items you get there) and some are zoos, full of interesting monsters. Some rooms are lit and you can see the entire room, and some rooms are dark so you can see only the floor near you. | ||
* Search hidden doors with | * Search hidden doors with [s] command. | ||
* Search multiple times with a repeat count, e.g. | * Search multiple times with a repeat count, e.g. [5s]. | ||
* Pay the shopkeeper with | * Pay the shopkeeper with [p] command. | ||
'''Monsters:''' | '''Monsters:''' | ||
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The objects you find may be enchanted (that's good) or cursed (that's bad) or normal. Cursed items are generally less effective than normal and also, once you have them on your body, they are impossible to remove unless you remove their curse. You use different objects in different ways: | The objects you find may be enchanted (that's good) or cursed (that's bad) or normal. Cursed items are generally less effective than normal and also, once you have them on your body, they are impossible to remove unless you remove their curse. You use different objects in different ways: | ||
* ) WEAPONS are wielded | * ) WEAPONS are wielded [w] or thrown [t]. Some weapons are more effective when used together. For example, you get more effect by wielding a bow before throwing arrows. [w-] means to wield nothing; i.e. be barehanded. | ||
* [ ARMOR is worn | * [ ARMOR is worn [W] and taken off [T]. You can wear more than one piece of armor, but there are some restrictions on the combinations. For example, you can only wear one suit of armor, but you can also wear an elven cloak over it. | ||
* ! POTIONS are quaffed | * ! POTIONS are quaffed [q]. | ||
* = RINGS are put on | * = RINGS are put on [P] and removed [R]. You can only wear two rings at a time, one on each hand. Also, wearing rings makes you use up more food, so use them sparingly. | ||
* / WANDS are zapped | * / WANDS are zapped [z]. Some wands need a direction to be zapped in, but others do not. | ||
* ? SCROLLS are read | * ? SCROLLS are read [r]. | ||
* ( TOOLS are applied | * ( TOOLS are applied [A]. For example, to use a whistle, you apply it. | ||
Initially you will not know what the potions, rings, wands or scrolls do until you use them. They will have names like "XIXIXI". Some of these objects are identified as soon as you use them (for example, a scroll of light causes a dark room to be lit). | Initially you will not know what the potions, rings, wands or scrolls do until you use them. They will have names like "XIXIXI". Some of these objects are identified as soon as you use them (for example, a scroll of light causes a dark room to be lit). | ||
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'''Naming objects:''' | '''Naming objects:''' | ||
* If you want to name an individual object, use the name command | * If you want to name an individual object, use the name command [!]. | ||
* To name all objects of a certain type, use the call command | * To name all objects of a certain type, use the call command [c]. | ||
For both commands Hack will prompt you for the inventory letter of the object you want to name or call. For example, if you put on a silver ring that has inventory letter | For both commands Hack will prompt you for the inventory letter of the object you want to name or call. For example, if you put on a silver ring that has inventory letter [s] and notice that your strength increases by two, you might do this: | ||
* | * [c] [s] [strength] <Enter> (which calls all objects with the same type as item [s] [strength]) | ||
* | * [!] [s] [+2] <Enter> (which calls individual inventory item [s] [+2]) | ||
When you do an inventory you will see: | When you do an inventory you will see: | ||
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Whenever there is a lot of information for you to see, Hack waits for you to read it all by giving you a "--More--". If the "--More--" is displayed on the normal response line (the top line that most messages are shown on), then Hack is waiting for you to type the <Space> or <Enter> key. | Whenever there is a lot of information for you to see, Hack waits for you to read it all by giving you a "--More--". If the "--More--" is displayed on the normal response line (the top line that most messages are shown on), then Hack is waiting for you to type the <Space> or <Enter> key. | ||
If Hack has printed out a list of information (e.g. with the | If Hack has printed out a list of information (e.g. with the [i] command), then Hack will accept <Space> or <Enter> as well as the inventory letter of anything in the list. Where is this useful? An example is when you want to quaff a potion but you can't remember the letter of the potion you want. If you type [q] then [?], Hack will give you a list of all your potions followed by a "--More--" message. If you type <Space> or <Enter> you will return to the prompt about which potion you want to quaff. If you type the inventory letter of the potion, you will immediately quaff that potion. | ||
If the screen is completely cleared to give you information (e.g. you're looking at the help documentation with the | If the screen is completely cleared to give you information (e.g. you're looking at the help documentation with the [?] command), then there will be more than one screen full of information. In this case, <Space> or <Enter> means "show the next screen" and [q] or <Esc> means "stop". | ||
* Show list of information with | * Show list of information with [i] command. | ||
* Look at help documentation with the | * Look at help documentation or inquire list of items with the [?] command. | ||
* When "--More--" is shown, you can type <Space> or <Enter> to show the next screen; type [q] or <Esc> to stop. | |||
* When "--More--" is shown, you can type <Space> or <Enter> to show the next screen; type | |||
'''Conclusion:''' | '''Conclusion:''' | ||
Revision as of 08:11, 24 June 2021
| Hackds | |
![]() | |
| General | |
|---|---|
| Author(s) | Donnie Russell |
| Type | Roguelike Role Playing |
| Version | 1.0 2008 |
| Licence | Mixed |
| Links | |
| [Media:Hackds.zip Download] | |
| Website | |
<htmlet>adsense</htmlet>
