LOCKJAW: Difference between revisions
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LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called | LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called Tetris. It is sometimes referred as tetramino, tetrimino, or tetrad. | ||
'''Note from developer:''' | |||
LOCKJAW Tetromino Game was a PC-based training tool for the video games Tetris DS and Tetris Party Deluxe. As of 2014/205, the homebrew is no longer available due to the online multiplayer in Nintendo DS and Wii games using Nintendo Wi-Fi Connection was powered by the GameSpy service (which shut down on May 31, 2014). This makes online multiplayer in these games impossible. Further more, the co-founder of Tetris company does not support the idea of freeware which goes against the idea behind this homebrew. | |||
==Installation== | ==Installation== | ||
Download and extract file. | |||
Copy .nds file and writing user files to the folder /data/lockjaw on the memory card. | |||
==User guide== | ==User guide== | ||
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This is important for fast play. In addition, the hold key works at any time; if a piece is not falling yet, it will swap the hold piece with the next piece. | This is important for fast play. In addition, the hold key works at any time; if a piece is not falling yet, it will swap the hold piece with the next piece. | ||
Please read the manual for more information. | Please read the manual for more information. | ||
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:A/B - change screens | :A/B - change screens | ||
:Start or A - starts game | :Start or A - starts game | ||
==Screenshots== | |||
[[File:Lockjawds2.png]] | |||
==Changelog== | ==Changelog== | ||
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* DS: Writes result and options to /data/lockjaw/lj-scores.txt. | * DS: Writes result and options to /data/lockjaw/lj-scores.txt. | ||
''' | '''0.44 2008-02-20''' | ||
* Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43). | * Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43). | ||
* Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016). | * Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016). | ||
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* Arika modified to use SKIP_IF3 after (not before) the basic position. This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion). | * Arika modified to use SKIP_IF3 after (not before) the basic position. This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion). | ||
<br> | |||
[[Category:Homebrew | [[Category:DS homebrew games]] | ||
[[Category:Homebrew puzzle games on DS]] | |||
Revision as of 04:03, 18 June 2021
| LOCKJAW | |
| File:Lockjawds.png | |
| General | |
|---|---|
| Author(s) | Damian Yerrick {pineight} |
| Type | Puzzle |
| Version | 0.46a |
| Licence | Mixed |
| Links | |
| [Media:Lockjawds.zip Download] | |
| Website | |
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