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ZGloom-Vita-Vita2D is a Vita2D-based, GPU-accelerated port of the modern ZGloom engine, bringing the classic Amiga FPS Gloom and its successors to PlayStation Vita and PSTV. Gloom was a 1995 Doom-like first-person shooter from Black Magic Software for the Commodore Amiga. The engine later powered several related games and successors, including Gloom Deluxe / Ultimate Gloom (enhanced graphics and effects), Gloom 3, Zombie Massacre, and various full-game conversions of other 90's Amiga titles. ZGloom is a modern reimplementation of this engine. | ZGloom-Vita-Vita2D is a Vita2D-based, GPU-accelerated port of the modern ZGloom engine, bringing the classic Amiga FPS Gloom and its successors to PlayStation Vita and PSTV. | ||
Gloom was a 1995 Doom-like first-person shooter from Black Magic Software for the Commodore Amiga. The engine later powered several related games and successors, including Gloom Deluxe / Ultimate Gloom (enhanced graphics and effects), Gloom 3, Zombie Massacre, and various full-game conversions of other 90's Amiga titles. ZGloom is a modern reimplementation of this engine. | |||
ZGloom-Vita-Vita2D is the Vita2D follow-up to the original SDL [[ZGloom-Vita]] port, focusing on stable framerates, improved rendering and a console-style experience on Sony's handhelds. It lets you play Gloom, Gloom Deluxe, Gloom 3 and Zombie Massacre on PS Vita / PSTV with a fixed renderer, widescreen support, post-processing overlays and save/load position, while staying faithful to the original Amiga gameplay. | ZGloom-Vita-Vita2D is the Vita2D follow-up to the original SDL [[ZGloom-Vita]] port, focusing on stable framerates, improved rendering and a console-style experience on Sony's handhelds. It lets you play Gloom, Gloom Deluxe, Gloom 3 and Zombie Massacre on PS Vita / PSTV with a fixed renderer, widescreen support, post-processing overlays and save/load position, while staying faithful to the original Amiga gameplay. | ||
Latest revision as of 08:06, 31 May 2026
| ZGloom-Vita-Vita2D | |
|---|---|
| General | |
| Author | Andiweli, JetStreamSham |
| Type | Shooter |
| Version | 05.2026v2 |
| License | Mixed |
| Last Updated | 2026/05/17 |
| Links | |
| Download | |
| Website | |
| Source | |
ZGloom-Vita-Vita2D is a Vita2D-based, GPU-accelerated port of the modern ZGloom engine, bringing the classic Amiga FPS Gloom and its successors to PlayStation Vita and PSTV.
Gloom was a 1995 Doom-like first-person shooter from Black Magic Software for the Commodore Amiga. The engine later powered several related games and successors, including Gloom Deluxe / Ultimate Gloom (enhanced graphics and effects), Gloom 3, Zombie Massacre, and various full-game conversions of other 90's Amiga titles. ZGloom is a modern reimplementation of this engine.
ZGloom-Vita-Vita2D is the Vita2D follow-up to the original SDL ZGloom-Vita port, focusing on stable framerates, improved rendering and a console-style experience on Sony's handhelds. It lets you play Gloom, Gloom Deluxe, Gloom 3 and Zombie Massacre on PS Vita / PSTV with a fixed renderer, widescreen support, post-processing overlays and save/load position, while staying faithful to the original Amiga gameplay.
Features
- Modern source port of the Amiga Gloom engine - Runs the original Gloom data files on PlayStation Vita and PSTV using the modern ZGloom C++ engine and a Vita2D GPU-accelerated renderer.
- Supports multiple official games - Play Gloom, Gloom Deluxe / Ultimate Gloom, Gloom 3 and Zombie Massacre (plus selected mods where available).
- Built-in multi-game launcher - If more than one game or mod is present, a simple launcher lets you pick what to play at startup.
- 4:3 and 16:9 display modes with FOV control - Switch between the classic 4:3 Amiga look and a widescreen 16:9 mode and adjust the field of view to match your handheld or TV.
- Improved renderer, lighting and effects - Uses the fixed ZGloom renderer with cleaner perspective, fewer glitches and subtle lighting tweaks, including dust particles, dynamic muzzle flashes and colored floor reflections under projectiles and weapon upgrade orbs.
- Atmospheric post-processing overlays (optional) - Enable vignette, film grain and scanlines for a more gritty, CRT-style presentation without changing gameplay.
- Save/Load position and extended options - Save your in-level position (including health, weapon and ammo state) and tweak many more options than in the original Amiga release.
Installation
The latest pre-built .vpk can be downloaded from Releases.
Supported games include:
- Gloom (Classic)
- Gloom Deluxe / Ultimate Gloom
- Gloom 3
- Zombie Massacre
The game including game data files is available directly on PS Vita using the VitaDB app or here.
Step 1. Get the original Gloom game data
- Gloom was made freely available by its developers. Other official games using the Black Magic Gloom engine, such as Gloom 3 and Zombie Massacre, are available on Aminet. You can:
- Use files from your original game installation, or
- Download the free releases (thanks to Alpha Software for permission)
Step 2. Install the .vpk on your Vita / PSTV
- Download the latest
.vpkfrom the Releases page. - Install the
.vpkon your PS Vita / PSTV using your preferred homebrew method (VitaShell, etc.).
Step 3. Copy the game data to the correct folders
- After extracting the game data on your PC, copy the folders (depending on which games you want to play) to the following locations on your Vita:
- ux0:/data/ZGloom/gloom
- ux0:/data/ZGloom/deluxe
- ux0:/data/ZGloom/gloom3
- ux0:/data/ZGloom/massacre
- Once the files are in place, launch ZGloom-Vita from the LiveArea and select the game you want to play.
Screenshots
Media
[Showcase] Gloom [Linux/Native/ZGloom] (Robo n' Tux)
Changelog
Gloom Collection 05.2026 v2 (v05.2026-v2)
- The original Gloom start sequence has been incorporated: Logo > Title Screen (with Logo) > About has just Title Screen without Logo
Gloom Collection 05.2026 (v05.2026)
- The teleport animation when finishing a level or when teleporting has been fixed.
Gloom Collection 04.2026 (v04.2026)
- Added Dust particle system (on/off in Effects menu)
Gloom Collection 11.2025 (v11.2025)
- Datafiles .zip goes into ux0:data/
- Unified all ZGloom versions.
- they all now have 99% the same functions
- they all now have identical version IDs (month.year)
- Available features now are:
- optimized renderer (SDL, Vita2D on PSVITA)
- additional "Run" option
- additional Save/Load position option (does save player state and position only)
- 3 differend Profile switches (only on PSVITA)
- 4:3 and 16:9 switch (except PSVITA, 16:9 is default)
- Field of View switch (except PSVITA)
- Blob Shadows (optional)
- Muzzle Flash and reflection (optional)
- Effect layers like Vignette, Film grain and Scanlines (optional)
- several optional Cheat options
ZGloom Vita 3.0 (v3.0) This is the Vita2D version of ZGloom Vita SDL. It comes with the same features as the SDL version, in addition GPU rendering.
- Optimized and fixed renderer
- FPS 50 / 30 Option (both at stable framerates)
- Blood is now covered by walls if the enemy is beside or behind a wall
- Fixed a bug where, when moving sideways, the muzzle flash didn't come from the weapon but from the side.
- Menunavigation now loops with DPAD, also added Circle=go back, Square=Value lower, Cross=Value up
- Toolchain-finetuning for up to 4% smaller .VPK and slightly better performance
- Atmospheric Vignette / Film-grain / Scanlines overlay (new options)
- Unified config.txt with new default-values for all settings
- SDL_mixer and libxmp-Player set to 44kHz (before 22kHz)
- Menu items and description optimized
- All compilation warnings eliminated
- Cleaned up non-used dependencies