Spaghetti Kart Vita: Difference between revisions
From GameBrew
More actions
Created page with "{{Infobox Vita Homebrews |title=Spaghetti Kart Vita |image=SpaghettiKartVita.png |description=Port of Spaghetti Kart for PSVita. |author=Rinnegatamante |lastupdated=2026/05/03 |type=Racing |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z |website=https://github.com/Rinnegatamante/SpaghettiKart |source=https://github.com/Rinnegatamante/SpaghettiKart |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita Home..." |
No edit summary |
||
| Line 2: | Line 2: | ||
|title=Spaghetti Kart Vita | |title=Spaghetti Kart Vita | ||
|image=SpaghettiKartVita.png | |image=SpaghettiKartVita.png | ||
|description=Port of Spaghetti Kart for | |description=Port of Spaghetti Kart for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2026/05/03 | |lastupdated=2026/05/03 | ||
Revision as of 04:16, 8 May 2026
| Spaghetti Kart Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Racing |
| Version | 1.0 |
| License | N/A |
| Last Updated | 2026/05/03 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.
SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).
Installation
- Download Spaghetti Kart v.1.0.0 for PC.
- Follow its instructions to generate
mk64.o2r. - Extract
spaghetti.zipfrom the Release section intoux0:data. - Place
mk64.o2randspaghetti.o2rinux0:data/spaghetti. - Install the VPK from the Release section.
Media
Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)
Screenshots
Changelog
v.1.0
- Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
- Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
- Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
- Fixed a bug that was causing clouds textures to be glitched.
- Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
- Made so that the game falls back to OpenAL audio backend when a config file is not present.
v.0.8
- First Release.
Credits
- Rinnegatamante — Port developer
- TheIronUniverse — Livearea assets