Animal Crossing Vita: Difference between revisions
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== Credits == | == Credits == | ||
* | * Brendonm17 - PS Vita port author | ||
* | * flyngmt - Original ACGC PC Port | ||
* | * ACreTeam - [https://github.com/ACreTeam/ac-decomp ac-decomp] decompilation project, which is the foundation the port is built upon | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/Brendonm17/ACGC-Vita-Port | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1381 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1381 | ||
Revision as of 04:47, 9 April 2026
| Animal Crossing Vita | |
|---|---|
| General | |
| Author | bren |
| Type | Simulation |
| Version | 0.1.0a |
| License | Mixed |
| Last Updated | 2026/04/02 |
| Links | |
| Download | |
| Website | |
| Source | |
ACGC Vita Port is an unofficial PS Vita port of Animal Crossing (GameCube) built on top of the ac-decomp decompilation project by the ACreTeam.
An existing copy of the game is required to use the port.
Installation
Install the VPK.
Put your Animal Crossing (USA).iso at ux0:data/AnimalCrossing/rom/.
Launch from LiveArea.
User guide
Project status:
- Game boots and is playable. Ocean or weather scenes may drop frames (GPU bottleneck).
- Train interior has gaps at the edges in widescreen since the model was for 4:3.
- HD texture packs work but have some alpha/bounds issues.
Settings:
ux0:data/AnimalCrossing/settings.iniis created on first launch.render_scale- 100 (native 960x544), 75, or 50 for better framerateaspect_mode- 0 for widescreen, 1 for 4:3 with pillarbox bars or bannertexture_pack- VTC pack name (without .vtc), leave blank for default textures
Media
Animal Crossing (GCN) Retrospective | TreyTheWilliam (TreyTheWilliam)
Changelog
v0.1.0a
- First Release.
Credits
- Brendonm17 - PS Vita port author
- flyngmt - Original ACGC PC Port
- ACreTeam - ac-decomp decompilation project, which is the foundation the port is built upon