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Animal Crossing Vita: Difference between revisions

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'''ACGC Vita Port''' is an unofficial PS Vita port of ''Animal Crossing'' (GameCube), created by Brendonm17. It is forked from the [[ACGC PC Port]] by flyngmt, which itself is built on top of the [https://github.com/ACreTeam/ac-decomp ac-decomp] decompilation project by the ACreTeam.
ACGC Vita Port is an unofficial PS Vita port of Animal Crossing (GameCube) built on top of the [https://github.com/ACreTeam/ac-decomp ac-decomp] decompilation project by the ACreTeam.


== Description ==
An existing copy of the game is required to use the port.
ACGC Vita Port is an unofficial port of the Nintendo GameCube title ''Animal Crossing'' targeting the PlayStation Vita. The project is a fork of the ACGC PC Port, which runs the game's original C code natively by replacing the GameCube's GX graphics API with OpenGL 3.3.


The repository does not contain any game assets or assembly code. An existing copy of the game is required to use the port.
==Installation==
Install the VPK.


The supported game version is '''GAFE01_00: Rev 0 (USA)'''.
Put your Animal Crossing (USA).iso at ux0:data/AnimalCrossing/rom/.


== Notes ==
Launch from LiveArea.


* This port is unofficial and is not affiliated with Nintendo.
==User guide==
* The project is built upon the complete C decompilation of ''Animal Crossing'' produced by the [https://github.com/ACreTeam ACreTeam].
Project status:
* Game boots and is playable. Ocean or weather scenes may drop frames (GPU bottleneck).  
* Train interior has gaps at the edges in widescreen since the model was for 4:3.
* HD texture packs work but have some alpha/bounds issues.
 
Settings:
* <code>ux0:data/AnimalCrossing/settings.ini</code> is created on first launch.
** <code>render_scale</code> - 100 (native 960x544), 75, or 50 for better framerate
** <code>aspect_mode</code> - 0 for widescreen, 1 for 4:3 with pillarbox bars or banner
** <code>texture_pack</code> - VTC pack name (without .vtc), leave blank for default textures


==Media==
==Media==
'''Animal Crossing (GCN) Retrospective | TreyTheWilliam''' ([https://www.youtube.com/watch?v=56ob2Xw0Fhc  
'''Animal Crossing (GCN) Retrospective | TreyTheWilliam''' ([https://www.youtube.com/watch?v=56ob2Xw0Fhc TreyTheWilliam]) <br>
TreyTheWilliam]) <br>
<youtube width="640">56ob2Xw0Fhc</youtube>
<youtube width=""640"">56ob2Xw0Fhc</youtube>


==Changelog==  
==Changelog==  

Revision as of 04:46, 9 April 2026

Animal Crossing Vita
General
Authorbren
TypeSimulation
Version0.1.0a
LicenseMixed
Last Updated2026/04/02
Links
Download
Website
Source

ACGC Vita Port is an unofficial PS Vita port of Animal Crossing (GameCube) built on top of the ac-decomp decompilation project by the ACreTeam.

An existing copy of the game is required to use the port.

Installation

Install the VPK.

Put your Animal Crossing (USA).iso at ux0:data/AnimalCrossing/rom/.

Launch from LiveArea.

User guide

Project status:

  • Game boots and is playable. Ocean or weather scenes may drop frames (GPU bottleneck).
  • Train interior has gaps at the edges in widescreen since the model was for 4:3.
  • HD texture packs work but have some alpha/bounds issues.

Settings:

  • ux0:data/AnimalCrossing/settings.ini is created on first launch.
    • render_scale - 100 (native 960x544), 75, or 50 for better framerate
    • aspect_mode - 0 for widescreen, 1 for 4:3 with pillarbox bars or banner
    • texture_pack - VTC pack name (without .vtc), leave blank for default textures

Media

Animal Crossing (GCN) Retrospective | TreyTheWilliam (TreyTheWilliam)

Changelog

v0.1.0a

  • First Release.

Credits

  • Brendonm17 — PS Vita port author
  • flyngmt — Original ACGC PC Port
  • ACreTeamac-decomp decompilation project, which is the foundation the port is built upon

External links

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