Animal Crossing Vita: Difference between revisions
From GameBrew
More actions
No edit summary |
|||
| Line 19: | Line 19: | ||
|image_alt=Animal Crossing Vita | |image_alt=Animal Crossing Vita | ||
}} | }} | ||
ACGC Vita Port is an unofficial PS Vita port of Animal Crossing (GameCube) built on top of the [https://github.com/ACreTeam/ac-decomp ac-decomp] decompilation project by the ACreTeam. | |||
An existing copy of the game is required to use the port. | |||
==Installation== | |||
Install the VPK. | |||
Put your Animal Crossing (USA).iso at ux0:data/AnimalCrossing/rom/. | |||
Launch from LiveArea. | |||
* | ==User guide== | ||
* | Project status: | ||
* Game boots and is playable. Ocean or weather scenes may drop frames (GPU bottleneck). | |||
* Train interior has gaps at the edges in widescreen since the model was for 4:3. | |||
* HD texture packs work but have some alpha/bounds issues. | |||
Settings: | |||
* <code>ux0:data/AnimalCrossing/settings.ini</code> is created on first launch. | |||
** <code>render_scale</code> - 100 (native 960x544), 75, or 50 for better framerate | |||
** <code>aspect_mode</code> - 0 for widescreen, 1 for 4:3 with pillarbox bars or banner | |||
** <code>texture_pack</code> - VTC pack name (without .vtc), leave blank for default textures | |||
==Media== | ==Media== | ||
'''Animal Crossing (GCN) Retrospective | TreyTheWilliam''' ([https://www.youtube.com/watch?v=56ob2Xw0Fhc | '''Animal Crossing (GCN) Retrospective | TreyTheWilliam''' ([https://www.youtube.com/watch?v=56ob2Xw0Fhc TreyTheWilliam]) <br> | ||
TreyTheWilliam]) <br> | <youtube width="640">56ob2Xw0Fhc</youtube> | ||
<youtube width= | |||
==Changelog== | ==Changelog== | ||
Revision as of 04:46, 9 April 2026
| Animal Crossing Vita | |
|---|---|
| General | |
| Author | bren |
| Type | Simulation |
| Version | 0.1.0a |
| License | Mixed |
| Last Updated | 2026/04/02 |
| Links | |
| Download | |
| Website | |
| Source | |
ACGC Vita Port is an unofficial PS Vita port of Animal Crossing (GameCube) built on top of the ac-decomp decompilation project by the ACreTeam.
An existing copy of the game is required to use the port.
Installation
Install the VPK.
Put your Animal Crossing (USA).iso at ux0:data/AnimalCrossing/rom/.
Launch from LiveArea.
User guide
Project status:
- Game boots and is playable. Ocean or weather scenes may drop frames (GPU bottleneck).
- Train interior has gaps at the edges in widescreen since the model was for 4:3.
- HD texture packs work but have some alpha/bounds issues.
Settings:
ux0:data/AnimalCrossing/settings.iniis created on first launch.render_scale- 100 (native 960x544), 75, or 50 for better framerateaspect_mode- 0 for widescreen, 1 for 4:3 with pillarbox bars or bannertexture_pack- VTC pack name (without .vtc), leave blank for default textures
Media
Animal Crossing (GCN) Retrospective | TreyTheWilliam (TreyTheWilliam)
Changelog
v0.1.0a
- First Release.
Credits
- Brendonm17 — PS Vita port author
- flyngmt — Original ACGC PC Port
- ACreTeam — ac-decomp decompilation project, which is the foundation the port is built upon